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Old 08-21-10, 10:45 PM   #1
Sailor Steve
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Originally Posted by Hans Uberman View Post
...will an officer placed in the command room with this qualification produce any benefit to the men in the radio/sonar room?
I don't know, as I've never tried it, but I think the two are tied together. The question I have is why would you want to? I give Torpedo and Machinist skills, so they can be of some benefit where I think it counts. I'd rather have at least two POs with Radio skills.
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Old 08-22-10, 12:00 AM   #2
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I do not think so since the compartments are separate. I would give them the repair skill instead. You can never have too many guys with the repair skill.
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Old 08-22-10, 12:45 AM   #3
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I agree with HW3,

Some rooms available are not officers of the radio service,but the repair is very important.
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Old 08-22-10, 05:09 AM   #4
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I always give radioman skill to both sonar/radio operator, not sure it makes a difference, but I like to think it does.
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Old 08-22-10, 08:33 AM   #5
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I think it does so I do the same papa_smurf.
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Old 08-22-10, 09:17 AM   #6
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I give at least two petty officers the radioman qualification, and rotate them in the radioroom (as they tire), filling the other position with an 'unqualified' crewman. I then give repair, machinist and/or topedo quals since I also feel they will do more good.
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Old 08-22-10, 10:15 AM   #7
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The green bar in the RA/SO room does not lengthen if you put a radio-qualified officer in the command room, so I suspect there's no effect.

In fact, since the helmsman qualification is just eye-candy, the qualifications of any of your officers in the control room seem to have no bearing on the boat's operations (i.e., a midshipman medic is just as effective a navigator or weapons officer as a senior lieutenant).

As a result, I give officers qualifications only in Watch, Gunnery, Torp, Machine and Repair (every officer's second qualification is repair; I give my experienced lieutenants a third rating, too).

By the way, its worth remembering that while officers can carry up to three qualifications, petty officers can only have one. If you give them more through SH3 Commander, only the top one "counts."
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Old 09-16-10, 10:31 AM   #8
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I give at least two petty officers the radioman qualification, and rotate them in the radioroom (as they tire), filling the other position with an 'unqualified' crewman.
I do the same, but when I go to battle stations I put both of my qual'd POs in the Radio/Sound shacks.
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Old 08-22-10, 11:34 AM   #9
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I always give radioman skill to both sonar/radio operator, not sure it makes a difference, but I like to think it does.
Does it make a difference? I've never really noticed anything different from full efficiency with 2 trained petty officers to barely quarter trained with 2 seamen. Other than that the radioman picks better songs for the gramophone...
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Old 09-09-10, 03:07 PM   #10
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I always give radioman skill to both sonar/radio operator, not sure it makes a difference, but I like to think it does.
Excuse a possibly noob question, but how do you "give" skills or qualification to a particular crew member??
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Old 09-09-10, 03:15 PM   #11
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Quote:
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Excuse a possibly noob question, but how do you "give" skills or qualification to a particular crew member??
At the end of every patrol, you can assign one skill to a crew member. In your office, click the file cabinet in the upper left corner, and then click "Awards". Click "Qualifications", click the qualification you want, and then click the man you wish to improve. Drag the icon next to the qualification to the crew member's dossier to the right. Officers can have 3 qualifications, petty officers get 1, and regular crew get none.

You can also use SH3 Commander to edit your crew. (On the window: #10 - Actions - Click here for available actions, then "Manage Your Crew")
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Old 09-09-10, 03:16 PM   #12
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You can use SH3 Commander or,

when you are in the base time for the next mission,Pick out which of your PO or officers as you want to have Qualifications.
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Old 09-10-10, 02:36 AM   #13
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My two officers in the radio/sonar room have different qualification. First one have radioman qualification, second officer is a medic.
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Old 09-10-10, 10:47 AM   #14
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You can use SH3 Commander or, when you are in the base time for the next mission,Pick out which of your PO or officers as you want to have Qualifications.
Yup. I usually run the first patrol, then after returning use SH3 Commander to qualify officers and PO's.

Honestly, I mostly use qualifications to keep track of where crewmen are supposed to go Machinists go to engine rooms, radiomen stay in the radioshack, watchmen go up top, torpedomen to the tubes. I usually give my officers some combination of repair/watch/torpedo/machinist, and then maybe flak/gunner for the watch officer.
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Old 08-22-10, 09:14 AM   #15
Hans Uberman
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The question I have is why would you want to? I give Torpedo and Machinist skills, so they can be of some benefit where I think it counts. I'd rather have at least two POs with Radio skills.
I already have two officers with both Torpedo and Machinist, plus plenty of petty officers with those skills. I don't really need more. They are handy skills indeed.

Thanks all. I'll test it out just to be sure, but I'll consider an alternative skill for the my final choice. (All other officers have three skills now.)
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