SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-20-10, 01:16 PM   #33
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

Although the 8010 method as presented here seems to be a "no-go", Grayrider introduced a solid base to use the sub as a "navigation tool" to establish a target's speed and course. This is not a a "how to ..." presentation. I will only give a rough description and explain why it is doable.

The main element: Attaining a collision course.

When the sub and the target are at a (converging) collision course the bearing under which the target is observed remains constant. (Valid for constant course and speed.)

As analysed in previous posts in the this thread attaining a collision course by itself is not enough but a more "compound" approach is completely doable.

Outline of the """method""" (for a converging target):
- Attain a collision course and note target bearing (b1) and sub's speed (u1). Sub is at Target's AoB ...well AoB1 (unknown)
-Stop sub or lower its speed
-After a while start increasing speed (incrementally) until target bearing stabilises again note target bearing (b2) and sub's speed (u2).Target's AoB is AoB2 (unknown)
Note: sub has not changed course.
if the target moves at speed v (unknown) and the intercept angle between target and sub's course is w (unknown) then the following are true:

AoB1+b1+w=180° (eq. 1)
AoB2+b2+w=180° (eq. 2)

___u1_____________v
------------- = -------------- (eq. 3)
sin(AoB1)_______ sin(b1)


___u2______________ v
------------- = -------------- (eq. 4)
_sin(AoB2)_______ sin(b2)


So 4 equations, 4 unknowns the problem is solved (theoretically).
Plus the required maneuring is completely doable with fairly clear-cut criteria (stabilizing the target's bearing).

For people that have fiddled around Target Motion Analysis this may seem elementary but hey I'm an amateur

I remind you this "analysis" just shows that the method is doable.
BTW if u1=u2 it means that you're running parallel to the target (and that v=u1=u2).

Fire away now guys!.


.


EDIT: here is a link with a diagramm for the above: link



.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!

Last edited by Diopos; 08-20-10 at 03:44 PM. Reason: edit: inserted link
Diopos is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.