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Old 08-18-10, 07:21 AM   #11
janh
Stinking drunk in Trinidad
 
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Quote:
Originally Posted by elanaiba View Post
Yes, said the programmer. Maybe he's wrong But let's say the game automatically loads the new campaign layer as soon as the achievement happens.

Now I need to think on how this could practically work ....
Hmmh, sounds like this would be a complicated workaround, but at least a way. Maybe that way you could also program an external tool to control a "strategic AI" to define convoy routes, plane basement and Warship Task Forces depending on player actions (a crucial point for a warship mod like the one for SHIII).

But I wonder whether one couldn't develop a more direct way in the SHV engine that a contact report etc spawns a script trigger that could then contain some sort of script that generates pathways for nearby units etc.?
Maybe -- if there ever will be another -- this could be done in patch?
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