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#11 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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![]() Quote:
But I wonder whether one couldn't develop a more direct way in the SHV engine that a contact report etc spawns a script trigger that could then contain some sort of script that generates pathways for nearby units etc.? Maybe -- if there ever will be another -- this could be done in patch?
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