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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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As long as there's large websites like this showing interest in Subsims.
Some smart game company will pickup the ball Ubisoft dropped. |
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#2 |
Frogman
![]() Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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sims wont die for a looong time. look at il2 1946, soon to be releasing the 4.10 patch!
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#3 | |
Chief of the Boat
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#4 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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I agree PC simulators are pretty dead genre now and this won't change in the future. I think what mostly killed them was emerging of console games market which removed PC from position of most popular gaming platform. On the other hand it is almost impossible to develop advanced simulators on consoles due to many various reasons. What is worse younger gamers play usually on consoles and PC games (especially simulators) look like some dinos to them!
In sum PC simulators market shrink considerably in the last decade to the point all mainstream publishers abandoned it with UBI being the last example. Now PC simulators are developed almost exclusively by fan groups and companies present on both military and entertainment markets. Such situation means game development takes very long time (fan groups do not have enough money, they write games in their spare time) or games are quite expensive and not always possess features liked by players. That is why you have only those still "active" simulators left: - Steel Beasts Pro - 125 bucks only - DCS study sims family made by ED - each module bought separately, lack of dynamic campaign, quite long development time Maybe Oleg Maddox will make a show with his Storm of War but let's wait how this game will finally look like. Anyway MS abandoned FSX, UBI most probably abandoned SH franchise, Sonanalysts left game market after DW release, etc. I intentionally do not take into account some old games still sold or modded today because this is another story. And that is pretty much all... ![]() |
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#5 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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And more
X plane (for flight sim) Orbiter (space, upgraded to the 2010 version) Arma (well is ground warfare , but is a sim) I think that the market is reduced but in some cases in continuous development . flyght sims are the better situated while naval sims are near to the end. The only way could be develop a 3d engine where can be possible use all type platforms, ships, planes, ... and easy to mod
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#6 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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I think that this is the end of Submarine Simulators
![]() My dream is a new simulator like Dangerous Waters......but this is only a dream ![]() ![]() |
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#7 | |
Mate
![]() Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
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X-Plane is growing steadily too, from attrition of MSFS users, or people just looking for something new. I fly X-Plane frequently, and I've probably spent $150 in the last year just on payware plane models and scenery. Also, Aerosoft (MSFS scenery and plane developer) is working on their own new civilian flight sim, due for initial in 2011 or 2012. There will always be a civilian PC flight sim market. People like to fly for entertainment, and real-world pilots use it to keep their skills sharp (the pro version of X-Plane is even FAA-certified). It's a niche market, but the people in that niche spend lots of money. |
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#8 |
Ace of the deep .
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So maybe computer components manufacturers should pick up where pc game companies are giving up on pc games .
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