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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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Lol... i know its cheating... but fun cheating.... Sometimes...
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#2 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
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I was disappointed to find out that the 88mm deck gun was not the same model as the 8.8 cm FlaK 18. I really wanted to take out some tanks.
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#3 |
Chief of the Boat
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Whatever floats your boat.....but doesn't obliterate your crew in the progress, I suppose
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#4 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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had another one dissapear today...but it was right above me depth charging me when it happened????.. worked in my favour this time but now im really confused... it couldnt have come to the end of its path?.... i found a stationary task force in i think it was grid ref AF 78...... got 3 of em still
![]() amy fresh ideas peoples??? |
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#5 |
Chief of the Boat
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Nothing should cease rendering whilst in an attacking mode....I reckon your installation is corrupted.
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#6 |
Stowaway
Posts: n/a
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The only way I have seen a Unit disappear while attacking
is IF it's still following it's waypoint while attacking. I had to setup a special mission for some tests. I had the Unit disappear on reaching it's waypoint. I was directly in it's path so it did not deviate from it's waypoint stuff. It bombed me as planned and then did a 'Philidelphia Project' on me! |
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#7 | |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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