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Old 07-21-10, 03:44 AM   #1
Ducimus
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- Interiors. There will be more then stock, but it will not be fully walkable as in SH5. That's all im saying, because this is still a WIP and things might get dropped.

- crew. Unless the models mix match, it is possible to have shirtless crew. I have already thought of this, i just wasn't sure if i wanted to provide fuel for the village people and gay references that are sure to follow.


.

Yeah, i freaking called it.

If it wasn't for this picture, i wouldn't have considered it.



Right now i'm burned out. I've shot my wad for the time being. I have a beta compressed and ready to go for people to gnaw on while i go on sabbatical for a month or three. Problem is filefront is having undergoing maintainence, so the upload will have to wait until the morning.
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Old 07-21-10, 05:42 AM   #2
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I suppose you will be here to get feedback about 9d2 beta mod?
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Old 07-21-10, 09:49 AM   #3
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congratulations Ducimus !
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Old 07-21-10, 09:53 AM   #4
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Yeah, i freaking called it.
HEY! I brought it up first, and my comment was a reference to how muscular they all are. Not a real complaint, just an observation. I THINK YOU'RE OVERREACTING!

Waitaminute...

Quote:
I've shot my wad for the time being.
WHOA! Too much information!


It's looking great so far.
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Old 07-21-10, 12:40 PM   #5
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Originally Posted by Gorshkov View Post
I suppose you will be here to get feedback about 9d2 beta mod?

I will be reading, and probably not responding that much. You know how in many other games,in MMO's in specific, how the developer says' they read many posts, but don't respond all that much if at all? I think that's true, because i do the exact same thing. Just because i haven't responded to it, doesn't mean i haven't read it. So please don't innundate my PM box with something i've probably already read in a thread.


Now aside from that, i need to give myself a break. I wrap up one supermod (TMO), and not even 2 or 3 weeks later i start this project, when i probably shouldn't have. I don't have the time and patience to be supporting another supermod. I am RELIEVED that the bulk of TMO is done. RELIEVED. I don't enjoy the thought of doing all that again, and I don't think i will. I'll give this project, one more effort or pass through, but it will be a 2 to 3 months from now.

That said, since filefront is down, here's some more screenshots.

I scaled back a bit and put off sea trials and the 10th flotilla. They flotilla's still exist, they just have no missions assigned to them. Another note: The carribean and atlantic does have traffic So pay it a visit if you like. A couple of the major ports have harbor traffic. The Atlantic traffic is shut down to conserve resources about 3 months after the 2nd monsun group leaves france.


Tower emblems. I used all the IXD2 emblems i could find. Original concept by Othr. I completely wasted my time in figuring out how to do this, when Othr already had. So, no credit to me for that one.


This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.


Also fixed clipping issue on the harbor models for the ports you leave out of.


Look ma! We can bottom the boat in SH4! Everything levitates in SH5.


See this guy? DO NOT LOSE HIM. Your boats submerged endurance is going to suck balls if you do. Also moved the crew quarters up into the watch rotation since i had room in the UI.



Another item i want to mention,......

I am just one man, and to be honest, folks here are a demanding lot. My attention is all over the proverbial map, doing what i can, but in many places not to the depth that people (including myself) desire. So have no illusions, my work here is not a coming of a sub sim messiah of mods, nor the next great thing, or the (whatever) killer. Infact, I predict many will not be satisfied or happy. Here is will i pull out the "one man" card. Yes, I am trying to lowering your expectations. One man cannot meet them. A team can, but one man cannot. It's categorically impossible.

That said, *I* think the mod is enjoyable as is. It could use alot more polish, but i think it's enjoyable. I'll post the beta files to this thread, whenever filefront will let me.
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Old 07-21-10, 12:51 PM   #6
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ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
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Old 07-21-10, 01:31 PM   #7
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ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
Just set a depth deeper then what the bottom is, and don't have any speed. Drift down. *shrug* always been that way.
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Old 07-21-10, 01:40 PM   #8
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Just set a depth deeper then what the bottom is, and don't have any speed. Drift down. *shrug* always been that way.

nice
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Old 07-21-10, 01:51 PM   #9
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beta release.
http://www.filefront.com/17133625/BE..._Delta_Two.7z/

Side note:
Open torpedo tubes you want to fire, before going into salvo mode in the TDC.


There's a ton of changes. I wrote no changelog. No energy left. lol.
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Old 07-21-10, 03:23 PM   #10
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Excellent!

Listen! Where can I see your PayPal account?

If you don't have one, please make one!
- and I can't be the only one wanting to buy you a beer, man!


Looking forward to play with this thing!

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Mercedes-Benz?
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Old 07-21-10, 04:37 PM   #11
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This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.


Not me! Had no clue. But now I know what I'm going to be doing the next few days/week/months (whatever it takes).
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Old 07-21-10, 04:49 PM   #12
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But now I know what I'm going to be doing the next few days/week/months (whatever it takes).
If you mean harbor traffic. You'll find two modlets in the documentation directory handy. One of which, ship speed, you most certainly need.

FYI i found out that harbor patrols scripted in as a random group, moving from way point to way point does not seem to render in game. I think you have to script them like was done in SH3. And yet harbor ships, scripted as a random group DO show up. I know I have a couple tin cans showing up that are staionary but not docked. Should come roaring up once they realize your there.
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Old 07-21-10, 05:22 PM   #13
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If you mean harbor traffic. You'll find two modlets in the documentation directory handy. One of which, ship speed, you most certainly need.
Actually I was looking at the dockside people and thinking how much they add to the game. I have no idea how to "drag and drop" them, but I intend to find out.
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Old 07-21-10, 07:04 PM   #14
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Well, once again I find myself totally lost. SH3 has those simple .lnd, .rnd and .scr files and opening them with the Mission Editor lets you look add ships to the harbors quite easily. SH4 has dozens of different files and I don't even know which ones to look in.

I do love the interior with the animated crew. Awesome feel it gives.
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