SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-16-10, 08:32 PM   #1
green_abobo
Sparky
 
Join Date: Jan 2009
Location: running silent 700 meters off your starboard bow..
Posts: 152
Downloads: 50
Uploads: 0
Default

thanks.i will be sure to give this a go.

i love the hats by the way.

any patches for naked deck crew?

u-123 used to run around deck with no clothes on when they were feeling "frisky" in between combat, and getting jerked around by british intelligence agents.

(source-BBC's-"Battle of the Atlantic" part II)

edit= after further review,it was the u-110 that was captured,along with thier enigma machine and documents, the u-123 suffered as a result of the confiscated items,british intelligence HQ then directed convoys away from u-123 patrol in the Mediterranean, hence the reason they were so bored.

it would be hilarious if they had the only the hats on at the very least.

the only ships they saw at the time were american, and they had strict orders to not fire on them.


they did go on to have an illustrious run in operation drum beat, sinking a total of 19 ships off the coast of the eastern united states.

i didnt mean any disrespect to modders at all, i just thought it would be funny. i do appreciate the work you guys do, stock is almost not even worth playing IMO.
__________________


Last edited by green_abobo; 07-17-10 at 05:51 PM.
green_abobo is offline   Reply With Quote
Old 07-16-10, 08:57 PM   #2
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

- Interiors. There will be more then stock, but it will not be fully walkable as in SH5. That's all im saying, because this is still a WIP and things might get dropped.

- crew. Unless the models mix match, it is possible to have shirtless crew. I have already thought of this, i just wasn't sure if i wanted to provide fuel for the village people and gay references that are sure to follow.


-------------------------

On a side note.....
Some people are lobbyists of wanted mod features. Passing ideas along is great, but not so great when someone jumps back and forth between two mod threads asking for the same thing, or if one mod gets some feature, and then one jumps into the other mod thread asking for that feature. In doing so, your pretty much saying, "so and so is doing this, can you do this too?".

It's as if that person is trying to get the modders to play , "keeping up with the jones's", which none of the modders involve really appreciate. Please don't do this. Sailor steve said it best in another thread:

Quote:
Originally Posted by Sailor Steve View Post
Most modders start out as regular players who either see something they thing could be better or have an idea they would like to see implemented. They know nothing of how things work, but they go at it and they learn how to do the things they want done.

This means that they make the mods they want, not the ones we want. Some of them just like to mod, and do offer to try to do what people request, but the only criterion is their own desire to do something that appeals to them.

Thank you.
Ducimus is offline   Reply With Quote
Old 07-21-10, 03:44 AM   #3
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Ducimus View Post
- Interiors. There will be more then stock, but it will not be fully walkable as in SH5. That's all im saying, because this is still a WIP and things might get dropped.

- crew. Unless the models mix match, it is possible to have shirtless crew. I have already thought of this, i just wasn't sure if i wanted to provide fuel for the village people and gay references that are sure to follow.


.

Yeah, i freaking called it.

If it wasn't for this picture, i wouldn't have considered it.



Right now i'm burned out. I've shot my wad for the time being. I have a beta compressed and ready to go for people to gnaw on while i go on sabbatical for a month or three. Problem is filefront is having undergoing maintainence, so the upload will have to wait until the morning.
Ducimus is offline   Reply With Quote
Old 07-21-10, 05:42 AM   #4
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
Default

I suppose you will be here to get feedback about 9d2 beta mod?
Gorshkov is offline   Reply With Quote
Old 07-21-10, 09:49 AM   #5
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

congratulations Ducimus !
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 07-21-10, 09:53 AM   #6
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Ducimus View Post
Yeah, i freaking called it.
HEY! I brought it up first, and my comment was a reference to how muscular they all are. Not a real complaint, just an observation. I THINK YOU'RE OVERREACTING!

Waitaminute...

Quote:
I've shot my wad for the time being.
WHOA! Too much information!


It's looking great so far.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-21-10, 12:40 PM   #7
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Gorshkov View Post
I suppose you will be here to get feedback about 9d2 beta mod?

I will be reading, and probably not responding that much. You know how in many other games,in MMO's in specific, how the developer says' they read many posts, but don't respond all that much if at all? I think that's true, because i do the exact same thing. Just because i haven't responded to it, doesn't mean i haven't read it. So please don't innundate my PM box with something i've probably already read in a thread.


Now aside from that, i need to give myself a break. I wrap up one supermod (TMO), and not even 2 or 3 weeks later i start this project, when i probably shouldn't have. I don't have the time and patience to be supporting another supermod. I am RELIEVED that the bulk of TMO is done. RELIEVED. I don't enjoy the thought of doing all that again, and I don't think i will. I'll give this project, one more effort or pass through, but it will be a 2 to 3 months from now.

That said, since filefront is down, here's some more screenshots.

I scaled back a bit and put off sea trials and the 10th flotilla. They flotilla's still exist, they just have no missions assigned to them. Another note: The carribean and atlantic does have traffic So pay it a visit if you like. A couple of the major ports have harbor traffic. The Atlantic traffic is shut down to conserve resources about 3 months after the 2nd monsun group leaves france.


Tower emblems. I used all the IXD2 emblems i could find. Original concept by Othr. I completely wasted my time in figuring out how to do this, when Othr already had. So, no credit to me for that one.


This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.


Also fixed clipping issue on the harbor models for the ports you leave out of.


Look ma! We can bottom the boat in SH4! Everything levitates in SH5.


See this guy? DO NOT LOSE HIM. Your boats submerged endurance is going to suck balls if you do. Also moved the crew quarters up into the watch rotation since i had room in the UI.



Another item i want to mention,......

I am just one man, and to be honest, folks here are a demanding lot. My attention is all over the proverbial map, doing what i can, but in many places not to the depth that people (including myself) desire. So have no illusions, my work here is not a coming of a sub sim messiah of mods, nor the next great thing, or the (whatever) killer. Infact, I predict many will not be satisfied or happy. Here is will i pull out the "one man" card. Yes, I am trying to lowering your expectations. One man cannot meet them. A team can, but one man cannot. It's categorically impossible.

That said, *I* think the mod is enjoyable as is. It could use alot more polish, but i think it's enjoyable. I'll post the beta files to this thread, whenever filefront will let me.
Ducimus is offline   Reply With Quote
Old 07-21-10, 12:51 PM   #8
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,122
Downloads: 605
Uploads: 44


Default

ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
Bubblehead1980 is offline   Reply With Quote
Old 07-21-10, 01:31 PM   #9
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Bubblehead1980 View Post
ducimus, you figured out how to get the boat to sit on the bottom without running up hull damage???
Just set a depth deeper then what the bottom is, and don't have any speed. Drift down. *shrug* always been that way.
Ducimus is offline   Reply With Quote
Old 07-21-10, 03:23 PM   #10
Jan Kyster
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,151
Downloads: 152
Uploads: 0


Default

Excellent!

Listen! Where can I see your PayPal account?

If you don't have one, please make one!
- and I can't be the only one wanting to buy you a beer, man!


Looking forward to play with this thing!

Quote:
Originally Posted by Ducimus View Post
Mercedes-Benz?
Jan Kyster is offline   Reply With Quote
Old 07-21-10, 04:37 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Ducimus View Post

This should look familiar to many of you. Straight out of Sh3. Literally. Drag and drop, who would have thunk it. Nothing's ever that easy.


Not me! Had no clue. But now I know what I'm going to be doing the next few days/week/months (whatever it takes).
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-21-10, 04:49 PM   #12
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by Sailor Steve View Post


But now I know what I'm going to be doing the next few days/week/months (whatever it takes).
If you mean harbor traffic. You'll find two modlets in the documentation directory handy. One of which, ship speed, you most certainly need.

FYI i found out that harbor patrols scripted in as a random group, moving from way point to way point does not seem to render in game. I think you have to script them like was done in SH3. And yet harbor ships, scripted as a random group DO show up. I know I have a couple tin cans showing up that are staionary but not docked. Should come roaring up once they realize your there.
Ducimus is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:51 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.