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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Ok, thanks. When I return to it a month ahead i will look at the stopwatch issue and if i have the time to the few screens with mouse trail too.
Thanks for the feedback again! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#77 |
Stowaway
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No, I thank you! I can play SH3 just because people like you and Grey Wolves team members made this buggy stock game playable!
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#78 | |
Pacific Aces Dev Team
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#79 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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That is great to know Seeadler!
![]() The best definitive way to fix some or all of those little annoyances is with the dll, if possible. So, again, very good news! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#80 | ||
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
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The only small issue I have with the files I have already converted in Photoshop to 1360x768 that if I take a look in the same image in PS scaled 1:1 it is nice and crisp and when opened in the game in 1:1 it looks somewhat blurry. I wonder what is causing this? Quote:
That's a great news. Another way how to avoid this is just convert all the static images to 1360x768. You guys are causing me many sleepless nights because after you released the dll and the interface mod I just started MAJOR widescreen overhaul of the whole SH3 interface. ![]() ![]() ![]() Here is a small teaser what you can expect: ![]() The work is about 50% done now.
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![]() Last edited by conus00; 04-27-10 at 06:58 PM. |
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#81 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() As I said I have not contact with my home computer since some weeks until a month ahead. So, no help for your question for now(stopwatch). Sorry.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#82 |
Stowaway
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Men, you are nuts! In the positive way, of course. This widescreen mod seem to improve in the future releases. We also have interior mod from Flakmonkey and a lot of other great mods. I am starting to believe that they should be implemented in the default GWX Platinum edition ...
![]() ![]() Anyway, it's so sad that a lot of great mods will not be implemented in a supermod, like GWX did in their magnificent work. Last edited by Stronghold; 04-27-10 at 07:34 PM. |
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#83 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Oh boy, have I been under a rock?!
Just found this WS mod and it's great improvement to the stretched view. For feedback here's my setup: Win7/x64, Sh3/GWX3, Nvidia 9800GTX+, HP w2207h LCD w/ 1680x1050 native&desktop resolution. Have the D3D9.ini set to 1360x768 as mentioned. Using the DisplayChanger utility (to get solve the Win7/x64 crash issue) Everything's working pretty good, and I dig Rubini's GUI. Simple and useful. Thanks to all involved in this project ![]() ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#84 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Update: after two months out of Sh3 I started it again some minutes ago...but with some interesting news. I changed my "old" nvidia 8800GT by a "new" Ati 4850 in this new start because I like very much an old WWII air game (EAW) that only runs well on ATI. So, minutes ago I finally tested it also with SH3. Just good surprises: 1. Definitivelly this wide screen mod works absolutelly well with ATI. No need any adjust on my system. Just started Sh3 again after two months and it´s running in all its WS glory without any problem. (Take note Reece!) ![]() 2. ATI really have a much better IQ than Nvidia (I can say this at least for SH3, EAW, SH4 and COD WaW - the ones that i tested with my "new" card). Two years ago I started a thread here on subsim showing how to adjust nhancer to make nvidia have at least a reasonable IQ for Sh3/SH4, the result was good but it never convinced me. Now, that i could finally compare the two cards, I can say that ATi is really far better, the AA quality and output is much more well done. ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#85 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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RUBINI:
Could you please compare the two images below and possibly explain the differences? Yours looks so much better (sharper) than mine. Please don't get the idea that I'm complaining. I'm am delighted with this mod. I simply want to improve my display if it is possible to do so. Could it be that I need to apply the high resolution fix? I set my monitor to display at 1360x768 . It's native resolution is 1600x1050 Any insight will be greatly appreciated and thanks for this work. ![]() ![]()
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#86 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,759
Downloads: 171
Uploads: 0
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Gee that's weird, was this taken with Ctrl-F11 or some other snapshot app?
Are you sure you have SH3 video option set to 1024x768? ![]()
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Sub captains go down with their ship! |
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#87 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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@Seminole
Not 100% sure on this shipmate but I think its because your not at native res (I'm guessing you are flat panel?) Same happens here when I'm not running native. I got my ears open if I'm wrong tho. One question mate do you by any chance use driver version 257.xxx, if so do you use Nhancer? If so it might be worth you reading this: http://forum.nhancer.com/showthread.php?t=1768 Best regards. Fubar2Niner |
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#88 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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What the...
![]() The dials... they're not oval! ![]() ![]() ![]() |
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#89 | |
Pacific Aces Dev Team
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This mod suits only perfect with monitors which has also 1360x768 as native resolution. For better graphics set your monitor to the native res (1600x1050) and the d3d9.ini to: Code:
[ENGINE] DisplayWidth=1360 DisplayHeight=768 Refreshrate=false ![]() For a real widescreen above 1360x768 this mod needs a complete redesign of all positions in the menu_1024_768.ini. I began this work but some screens like barraks and damage screens are hardcoded in their position and can't be repositioned via the menu_1024_768.ini.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#90 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
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There...it looks much better now....thanks for all the replies and special help.
![]() Now if only I could find a periscope mod that will work with 1.4b that looks as good as in Rubini's posted shot...I would be in subsim heaven. ![]() ![]()
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