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#1 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
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yes I think this would add to realism but not only do I want to see wood
debris scatter threw the air and hit the water then slowly float down... Dead Sailors Mod ? I would imagine a Hollywood mod updated to sh5 would be lovely so new animated flying/floating sailors to look more realistic. there is something very unrealistic when observing a torpedo hit in that watching the sailors walk around on decks instantly vanish after a fish hits the hull where they are walking near.. close observations will show other sailors oposit side of ships impact act as nothing happened at all... no running & jumping off etc.. I would imagine a few near impact flying threw the air in a swimming motion then sailors that impact on water = slowly stop moving to a dead float then sink like the lifeless boxed crate. perhaps some that swim around the ship a bit before submitting to the cold water.. add some sharks to the mix and call it Terror of the Bloody Seas mod ![]() |
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#2 |
Stowaway
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Looks a little too cartoonish compared to the graphics of SH5. While it adds some immersion is kills some as well.
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#3 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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Stormy...... |
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#4 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Yes ,but someone must make it for SH5
Stromfly ? The Beast ? Thorn69 ? Schockwave ? SailorSteve ? ..... ? More modeurs = more mods |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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All the textures could most likely be easily replaced by better ones that came with SH5. It might take a while, but I am sure that it can be done. I might take a look at it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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It looks like it doesn't have an ambient occlusion map, which makes it looks flat. I don't think SH3 uses ambient occlusion maps, which would explain why it's missing. The reflection problem is a game engine problem with showing reflections of objects in .dat files.
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
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How do you mean there are occlusion maps included for wood and people already?
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
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We don't have to use something specifically made for a life boat is what I am saying. For instance look up the files wood_box.dds and wood_box_N.dds in the SH5/data/Textures/TNormal/tex folder. That is just one of many wood textures and maps that we already have. What I am suggesting might be making things way more complicated then they need to be though.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 06-22-10 at 04:06 AM. |
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#10 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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![]() ![]() I have found this in the datas !!! ![]() with annimated crew !!! ![]() and this an US SONAR !!! for what ???? ![]() Last edited by BIGREG; 07-01-10 at 08:31 AM. |
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