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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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thanks ![]() i didnt realise that and your the first to ever report it ![]() glad you got it sorted out, to properly fix the version number that is being displayed, you need to change it back to the stock value so do this: open the "Snorkel Name Change Fix" auxiliary mod and open the menu/menu file found in it, go to line # 213 and copy and paste to replace it with this: 213=v %d.%d that way it will read the version number of the game and not just display what you typed in, i doubt it matters but i always try not to change things if i dont have to because it can sometimes lead to some unintended side effects. Last edited by Webster; 06-17-10 at 12:46 PM. |
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#2 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Well, %d is "int" data type formatting input/output in C/C++ language.
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#3 |
Stowaway
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#4 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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WEBSTER: Check if Real Env #1 mod always works flawlessly with GFO. Load "Pacific U-boat" mission and try to see and lock enemy ships. They are almost invisible even at close distance through periscope!
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#5 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Well I just spent the last 2 hours reading all 16 pages of this thread. I've been away from SH4 for quite a while but have been feeling the pull for a few months. I loved SH1, played it endlessly! Had to wait 10 yrs for the franchise to get back to the Pacific, only to find the game way confusing and steep learning curve and the stock game loaded with CTDs that only frustrated me and pushed me away. Looking at the other super mods the last thing I wanted was to make the game harder. GFO appears to fix the bugs and will make the interface/learning curve a little more user friendly for those of us that love the sim but without the realism. What I was looking for was an improved version of SH1, and I think GFO will accomplish that for me. It looks like a lot of work has gone into this project and I'm eager to give it another shot.
I will say that reading this thread from page 1 gave me some appreciation for all the modders out there, and I learned the proper way for installing a mod, thus saving time and a duplicate post! Time well spent!! Thanks Webster for the effort!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#6 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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Ok, my first question........does GFO correct the incorrect US planes in the stock game?? I have a small mod from 2007, US-Planes.zip. Will it hurt anything if I install it along with, but after/under, GFO?? Thanks in advance.
Well I quick couple of minutes, more like an hour, of leaving the dock at Pearl and setting my course to Midway as my first refueling stop, then jumping into free camera mode showed me the US planes are still the same on the carrier at dock. Answered the first part of my question. 2nd Edit: Well, 2 game freezes already which my only recourse is a reboot. It's all coming back to me now. The constant crashes. It happened with the vanilla install (all patched) as well. I had a few other programs running in the background during the first crash/freeze. Rebooted, restarted the game with no other programs running and just as I spotted my first Jap tanker, closed to 2000 yds, and hit the P for periscope depth, the game freezes with an audio looping sound. If I have to save every 5 minuites, it sure loses the emmersion factor! I really don't think it's the game, I think it's a hardware issue with me, even though all my drivers are up to date. I'm tempted to believe it's my AMD dual core processor. My rig is beefy enough to where I don't need to overclock for this game. Anyone have any tips?? 3rd Edit: Well setting the infinity of my dual core processor for the games exe to just one processor, may or may not have helped my issue, as I was able to play freeze free for well over an hour and sunk my first mechant using GFO. Although it took me like 10 torps to do it since it's been so long since I've played the game and I might not have been using the auto-targeting correctly. I did have a few duds, but also an equal number of misses. Maybe running too deep?? I thought I had them set for 9 ft, but then when I used L for lock on target, the depth setting changed to like 18 ft! Resetting it to 9 ft at that point seemed to have helped, at least for that torpedo. Guess I need to go to sub school again and take the traning course. But thus far, I've wasted my afternoon and that's a good thing!
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply Last edited by Major Johnson; 07-05-10 at 06:48 PM. |
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#7 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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After my first career patrol, here are a couple of things I've noticed.
1. The Helmsman gives me a depth reading practically every minute, as long as I'm in realtime and not in action. That can get to be a bit old, but I found myself just tuning it out. 2. Time compression is really flukey. Seems the longer I play, the more erractic it gets. Like I'll be in time compression and then for whatever reason, the sub just stops moving, in the map screen anyway, like it dropped out of time compression. The usual fix is to go to some other station, whichs puts me back in real time, then go back to the map screen and reinitialize compression. There was one instance where if I went above 64 time compression, the boat's speed would actually go to 0 kts! The only way to rectify that was to exit the game and go back in. 3. In a rough sea, the sub doesn't sit low in the water, but seems to float on a straight line, with the bottom of the hull mostly exposed, especially the propellers. It would be nice if there were better bobbing mechanics for the sub in rough seas. Other than my game freezing issue, which I really think is due to my AMD dual core processor, or maybe even the fact that I install my games on a 2nd SATA harddrive, or quite possibly a combination of the two. But setting the infinity of the processor to CPU 0 appears to have all but eliminated that problem. I know that the modders can only do so much, the game coding is what it is, but it seems like after all this time, the devs would have been able to fix all the CTDs that are associated with the game. And it could just be that there's so much different hardware out there that they just couldn't get the coding to be 100% compatible with everything. And one more thing, I only saw one Jap plane my whole patrol, and if I hadn't a attacked a fishing boat I probably wouldn't have seen that one! And he didn't see me anyway. But the game is definitely playable nonetheless, and I'll be continuing my career soon! ![]()
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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#8 | |
Stowaway
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thanks i wanted to try to make a big mod that fixes everything or as much as i can without changing too much so its as close to stock as possible. the idea was to leave the "customising" to you the player since we all like or dislike different things. there are still many stock "bugs" that werent fixed because doing so meant forcing game play style choices on you that you may not want, but also some things arent fixed because i didnt have fixes for them. GFO may not be the most game polished mod but its about as fixed as you can get and still be mostly stock. - the airplane thing, i would suggest you try GFO as is first, i think i have solved the unrealistic aircraft thing for you so see what its like before you add another aircraft mod, if for no other reason then to have something to compare results. - time compression drops out for anything so any activity in the area drops you to normal TC so you can check out what it is. if this werent the case you would find yourself dead and never know you sailed into a task force or a plane bombed you. - CTD are most often a running out of system memory capacity thing so clean up your files and defrag and do a disk cleanup and such before you play and it helps reduce them a lot |
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#9 |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
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You know I don't think I've ever defraged or ran a chkdsk on my secondary drive where I keep all my games. I just might try that.
As for the planes thing. When I first checked it, when I was at Pearl, I wasn't actually running GFO. Uh! I had to go back over the install instructions, redo it, and then when I started the game I saw the GFO splash screen. And by that time I was on my way to my patrol zone and I didn't want to start over, since the first patrol was sort of a test anyway. But when I start my next patrol, I'll check the planes on the US carrier decks, and not that it really matters, but it's just eye candy, and I am a bit anal with those type of historical facts. ![]() I'm just happy I'm getting back into the game again.
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MJ! ASUS Sabertooth 990FX R2.0 AMD FX8350 8 Core 4.0 Ghz CPU GeForce GTX 560 Ti PCIx Video Card 8 GB Corsair Vengence RAM Rosewill 850W Power Supply |
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