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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() ![]() The Sh4 Targetting TDC is made up of 3 parts Range, Speed and AOB. In Sh4 you dragged the dial to value and clicked on send to tdc for each item. Thats still happening in SH5 even though its meant to only use the stadimeter. Here are the buttons used in SH4 TDC PageTorpedoSolution_RightPanel_Range_SendRangeButt on PageTorpedoSolution_RightPanel_Range_StadimeterBut ton PageTorpedoSolution_RightPanel_Speed_SendSpeedButt on PageTorpedoSolution_RightPanel_AngleOnBow_SendAngl eOnBowButton Maybe we can get them all to activate at the same time sending the correct values ![]() |
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#2 | |
Black Magic
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#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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By commenting out the following that should fix the reset to 0 problem, will give it a try.
![]() EDIT: No good either just stopped the SH4 dials turning Code:
[Dial56] Name=TorpedoSolution_Temporary_AngleOnBow Type=42; DIAL_TGT_ANG_ON_BOW ;Cmd=Set_tgt_sel_value; shared between dials Dial=0x43010002 CrtVal=0x43010003 NewVal=0x0 DialVal=0.1,-0.1 RealVal=180,-180; degrees Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 SndList=1,Menu.TDC.AngleOnBow,360 [Dial57] Name=TorpedoSolution_Temporary_Speed Type=69; DIAL_TGT_SPEED ;Cmd=Set_tgt_sel_value; shared between dials Dial=0x43020002 CrtVal=0x43020003 NewVal=0x0 DialVal=0.01,-8.78; 360/41 RealVal=0,40; knots Circular=Yes CmdOnDrag=Yes RelativeDrag=Yes SndStep=5 SndList=1,Menu.TDC.AngleOnBow,360 Last edited by reaper7; 06-15-10 at 05:19 PM. |
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#4 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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This is better than watching the World Cup!
JC |
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#5 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#6 | |
Black Magic
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#7 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Quote:
Tried changing the default starting value of AOB to 90 degrees instead of 0 degrees via the DialVal= in dials.cfg And when I updated the stadimeter it reset to 90 instead of 0 ![]() So the game is updating with the values that have not been set up yet. So what is needed is to update the temp AOB and temp Speed with the current set values. That way they will reset to themselves. |
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#8 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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Is it possible to fix stock stadimeter?
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#9 |
Rear Admiral
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Sounds like that might be related to the Position Keeper from SH4.
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#10 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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I've been doing a hell of a lot of testing and the Mast Height Problem just wasn't adding up.
As your aware from the First post I announced that I had a fix for the stadimeter bug, and after impute from others that this and that didn't work due to mast height not being sent. I went on to getting the Sh4 Recon Manual working in SH5 with the working send mast height to TDC. Excellent everything work perfectly, ![]() So I started doing a lot of tests on different ships at different ranges and the results did not add up. So I did a bit of searching on the SH4 forums (As SH5 is built on SH4 - what applies there applies here). And came across this which validates my results. Quote:
This is exactly what I was noticing in my Results: If I use my fix for stadimeter as in the first post I was getting good results. Now if I use the (Send Mast to TDC) which you would imaging to give more accurate results, this was not the case it gave results close to the Non TDC ones but still a bit off. So the game is actually using accurate results when in Auto Mode and less accurate results whan using the Send mast Height to TDC method. ![]() The reason for this is the game measures the distance between objects (ie Ships) in Auto Mode (Accurate) while the manual mode uses the .cfg file to get the Mast Heights which are not so accurate. What this means is the Fix for the stadimeter is NOT in "sending Mast height to TDC" but in "sending range and bearing to TDC" as in my first post. ![]() Expect a proper Stadimeter Mod Fix soon. |
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#11 |
Black Magic
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my solution has no problems with it, I get excellent range readings with the automatic mast height's inserted with my code. I don't understand what you're talking about now. It appears you're trying to re-invent the wheel of make something work that won't work
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#12 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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When you use auto TDC (Not sending the mast height) the game gets the distance between ships (Objects) using its own ingame measurments. The same way the Percise Sonar range works. as quoted by capnscurvy If you use the auto targeting feature you can stop reading now. The relationship of correct range finding with auto targeting compared to manual targeting is like day and night. The devs developed auto targeting to keep accurate track of targets for you Now When you use The Send Mast height (manual mode) your telling the engine to use the heights found in the ship.cfg files which are not 100% accurate. The ship mast heights has always been a problem from sh3-sh5 in there accuracy at time up to 30% off in the correct height. What this means is using 'The Send mast height to TDC' you are actually introducing a small bit of error to the results. EDIT: I'm not saying your method is wrong. I'm saying that the Devs messep up the implementaion of the Manual Targeting method. your method is bacically the way I had it working with the SH4 recon mod for stadimeter (Result wise that is). It would be given the exact same results. What I'm saying like most things in this game Mauals mode is giving worse result that Auto Mode. Both ways give me great range readings, but the Auto Mode are slightly better and more so at very long range. And if you bypass the Send to TDC part and use the Seng rand and bearing to TDC as found on the SH4 Position keeper dial it imputs the range using Auto Mode giving better results. ![]() I'm posting this info for everyone to use if wanted ![]() Last edited by reaper7; 06-26-10 at 03:52 PM. |
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#13 | |
Black Magic
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![]() Here's probably why you're getting the error you're seeing: you have to have the XO TDC in off in order to use the button you're using. The minute you turn TDC back On the internal values for range, aob, speed, etc. get fubar'd by the game. |
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