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Old 06-05-10, 06:25 PM   #11
M4XDmG
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Join Date: Mar 2010
Location: Finland
Posts: 108
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Quote:
Originally Posted by scratch81 View Post
First off love this mod. lived through my first depth charging, but not with out dings, bumps, and bruises. I know 2 hit me real hard, as they rolled me sideways almost 90 degrees. wrecked the engine room, however, but no pressure hull damage? the cheif had shouted the hull had been breached etc, but my damage control screen stated we're still at 100% couldn't see exactly how close they were (100% realism), but it did sound kinda distant (maybe 15m away at best), and the ones that followed sounded even more distant, but still did some component damage, but didn't notice any further shaking of the screen. Was exciting and thrilling none the less.

Over all, it feels like damage radius may be a bit too enlarged (as i didn't see how close the charges were, just gauging off how close it sounded).

Historically, a charge would have to be within 6-7m before it'd dent an undamaged pressure hull, but haven't read anywhere as far as how close they'd have to be for pipes to be exploding, engine and compressor getting wrecked, so I have no idea how large the damage bubble would have to be, just my two cents. Gonna turn on the external camera and intentionally aggrivate some destroyers, so i can watch next time, so i can give a bit more precise feedback.

Excellent work, and look forward to more, bigger, and better things on this front.
Depthcharges in real life inflicted hulldamage only when detonated just a few meters away from the sub.
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