![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
![]()
thanks for quick replies guys.. Really... All we need now is a supermod, there are a lotta mods for fixing escort/destroyer AI and sensors i dunno which one to install over the other..
Okay last mod finding question. BARF mod? where did it go? |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Middle of the third page of this forum.
|
![]() |
![]() |
![]() |
#3 |
Ace of the deep .
|
![]()
RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt w beards No Surface Hydrophone v2 sobers hatch mod sobers multi color mod sobers silent hud SH5 NewUIs_TDC_2_7_0_ByTheDarkWraith Accurate German Flags Environment MOD_2.0_sobers edition No magic skills v1.5 U-boat Historical Specifications 1.4 That env mod is a mix of environment mods . |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]()
Please make sure that you make the proper repairs to the Env2.1 mod. If you read the last page in the thread for the environmental mod (it is the last one right now), you will know everything that you need to. There are 2 files that need replaced.
On a side note, the mod: SteelVikingsAtlanticWaterv2 is my own mod I made to turn water green. It is designed specifically for Env2.1. The existing underwater mod: Atlantic Water 1.1 does not look good with Env2.1 in my opinion. If anyone is interested in having my mod, let me know and I will release it.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
![]() |
![]() |
![]() |
#5 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]()
I too aim for full realism.
![]() The mods below, i believe make the game as close to realistic as is possible ATM. Quote:
![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
|
Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?
|
![]() |
![]() |
![]() |
#7 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]() Quote:
Elite Campaign, Feared Hunters and U-Boat specs are all from ddrgn and designed to work with each other. |
|
![]() |
![]() |
![]() |
#8 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
You can use BARF with the U-Boat specifications and Feared Hunters, that is no problem at all.
BARF changes the Zones.cfg and the flotation and flooding times of the AI ships, UHS only changes Submarine files. So no problems what so ever.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|