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Old 05-26-10, 08:58 PM   #1
Salvadoreno
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thanks for quick replies guys.. Really... All we need now is a supermod, there are a lotta mods for fixing escort/destroyer AI and sensors i dunno which one to install over the other..

Okay last mod finding question. BARF mod? where did it go?
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Old 05-26-10, 09:53 PM   #2
kylania
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Quote:
Originally Posted by Salvadoreno View Post
Okay last mod finding question. BARF mod? where did it go?
Middle of the third page of this forum.
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Old 05-26-10, 10:32 PM   #3
THE_MASK
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RemoveLogoIntroTheDarkWraith
sobers no footstep sound mod
Lite Campaign LC 1.2
MightyFine Crew Mod 1.2.1 Alt w beards
No Surface Hydrophone v2
sobers hatch mod
sobers multi color mod
sobers silent hud
SH5
NewUIs_TDC_2_7_0_ByTheDarkWraith
Accurate German Flags
Environment MOD_2.0_sobers edition
No magic skills v1.5
U-boat Historical Specifications 1.4
That env mod is a mix of environment mods .
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Old 05-26-10, 10:37 PM   #4
SteelViking
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Please make sure that you make the proper repairs to the Env2.1 mod. If you read the last page in the thread for the environmental mod (it is the last one right now), you will know everything that you need to. There are 2 files that need replaced.

On a side note, the mod: SteelVikingsAtlanticWaterv2 is my own mod I made to turn water green. It is designed specifically for Env2.1. The existing underwater mod: Atlantic Water 1.1 does not look good with Env2.1 in my opinion. If anyone is interested in having my mod, let me know and I will release it.
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Old 05-26-10, 11:12 PM   #5
jwilliams
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I too aim for full realism.

The mods below, i believe make the game as close to realistic as is possible ATM.
Quote:
Generic Mod Enabler - v2.4.0.145
[D:\Simulations\SilentHunter5\MODS]

Accurate German Flags
BRF 1.3 full
GWX Compass Rose Grid for SH5
MightyFine Crew Mod 1.2.1 Alt w beards
MapNameFix
Enhanced FunelSmoke_by HanSolo78
Reboot's Hot Soup 1.0
Grossdeutscher Rundfunk
Icebergs in Campaign v1.2 (dont think this is compatable with SH5 1.2, but requires a restart if i remove.Will remove when i restart).
Nauticalwolf's_Poster_Mod_v1.0
sobers cremebrulee mod
Damage assessment
KillerAI MOD v.1.02
No Damn Bubbles, No Damn Halo Mod
NDB,NDH OM#1 - No Dialog Indicator
U-boat Historical Specifications 1.4
A Fistful of Emblems v1.51 (Weathered)
Sub_Exhaust_1_0_2_byTheDarkWraith
AilRain 1.0
AilMoon 1.5
AilBubbles 1.0 Micro
AilClouds 3.0
AilDeckwave 1.0
AilImpurity 1.2 light
NewUIs_TDC_2_7_1_ByTheDarkWraith
NewUIs_TDC_2_7_1_MinimalDials_TDC
NewUIs_TDC_2_7_1_alt_officer_wounded_by_naights
NewUIs_TDC_2_7_1_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_2_7_1_ColoredShippingChart_by_reaper7
NewUIs_TDC_2_7_1_emtguf_rework_scopes
NewUIs_TDC_2_7_1_Twisty_periscope_thingies
NewUIs_TDC_2_7_1_WWIIInterface_by_naights
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
If anyone knows of anymore, please let me know.
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Old 05-27-10, 12:48 PM   #6
Salvadoreno
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Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?
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Old 05-27-10, 01:27 PM   #7
kylania
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Quote:
Originally Posted by Salvadoreno View Post
Does the LC 1.2 and Elite Campaign 1.1 and FEARED HUNTERS 2.1 mix together? I have all those installed currently but they never overwrote each other when i thought they would. I also have BRF 1.3 and Uboat Specifications Mod that i thought wouldnt be compatible.. but according to JSGME they are.. Anybody know bout this?
They each change something different. Objectives vs Ship Skill. Ship details vs u-boat details.

Elite Campaign, Feared Hunters and U-Boat specs are all from ddrgn and designed to work with each other.
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Old 05-27-10, 03:52 PM   #8
ddrgn
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You can use BARF with the U-Boat specifications and Feared Hunters, that is no problem at all.

BARF changes the Zones.cfg and the flotation and flooding times of the AI ships, UHS only changes Submarine files. So no problems what so ever.
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