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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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PurpleCity, would you make a mod along the lines of this one, but only remove the player guidance icons. I know that TDW's UI gets rid of them already, but not everyone uses his UI, and the original player guidance icon removal mod now has a bad link and the creator will not respond. It would be greatly appreciated by many.
![]() Never mind, the link is back up and running. Thanks anyway though, and keep up the good work with mods like this.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 05-24-10 at 03:26 AM. |
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#2 |
Watch
![]() Join Date: May 2010
Posts: 23
Downloads: 17
Uploads: 0
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no indication of damage is not realistic.
Imho in a real sub.. people inside have visual and also technical knowledge of how much damage the sub have in any part. ie.. radio not working or x or y room.. in bad condition ,water flooding x or y the place.. ("captain we took lot of damages.. in x room" etc. no indicator of any damage isnt real at all. So colors to show degree of damage is valid since game doesnt allow people other way to inform about damage . like oral comunication. the percent indicator not real at least not in second war subs.. no computers. but visual feedback of damages happens in a real sub. Last edited by Vann; 05-24-10 at 02:20 AM. |
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Awesome work! Totally welcomed on this end!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#4 | |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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![]() Quote:
Also the hull damage indicator is solely to indicate the hull integrity, not equipment failure or flood damage. As I understand, in WW2 a hull damage report could not have been done at sea. On a side note, it does change the game dynamic (at least for me). I used to make decisions based on my health meter. Now that is removed, the game is a little more interesting. Last edited by PurpleCity; 05-30-10 at 09:32 PM. |
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#5 |
Gunner
![]() Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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Nice mod, thanks.
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#6 |
Loader
![]() Join Date: Jan 2009
Posts: 87
Downloads: 75
Uploads: 0
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Updated version 1.1
compatible with TDW 2.9.1 |
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#7 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Sweeet!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#8 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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