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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#8 |
Wild Night in Bangkok
![]() Join Date: Nov 2002
Posts: 179
Downloads: 12
Uploads: 0
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I have moved back to this mod from killer uboat one (killer uboat is too killer imo), i have a couple of questions though.
Why did you choose 7000m (4.35 miles)for AI detection? seems a little short ranged to me, in reality at sea from 1.7meters high you can see over 10 km on a clear day. You have also made the detection by sonar and hydrophone easier to evade, i tried it like this and found it very easy to get away. By returning it to stock it is much better balanced (for me). I keep all other changes you have made and i am enjoying it a lot, so thanks.
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subs and birds! |
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