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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
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If there's gonna be 7 (somehow you skipped 6) then here is my suggestion: keep UBISoft away from it. Give it to Jane's or resurrect Microprose and commision them.
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#17 |
The Old Man
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Janes themselves have never really been in the software business only their name and data from their books was licensed by EA to create 688i/Longbow etc. and I don't think that EA would touch sim games with a barge pole nowadays.
As for Microprose it is partially resurrected in "Wild" Bill Stealey's Thriller Publishing but they have their hands full at the moment with an M1 Tank Platoon remake and a completely new M4 Sherman sim. In truth they are probably using the old iM1A2 & iPanzer as templates and harnessing new graphics engines to them for the new games. On the "other side of the Microprose fence" at Firaxis Sid Meier seems to have sadly lost any interest in returning to the genre.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#18 |
Grey Wolf
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What I meant was "give it to Jane's to license and oversee the production" (poor choice of words, my bad). As far as Microprose goes: can you imagine u-boat simulation in depth of Falcon 4.0?
Oh well, back to reality from daydreaming....
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#19 |
The Old Man
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We live in hope, although maybe we should look East rather than West, Oleg Maddox has for sometime been stating that playable ground/naval units will be a part of the future of Storm of War, though I'd also love to see what an Eagle Dynamics (Lock On/ Black Shark) naval sim would be like.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#20 | |
Captain
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It's a real shame PC game development has come to this state.
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#21 |
Captain
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I think we should see a game version of the 60's TV series, "Voyage to See what's on the Bottom" as the next Silent Hunter release.
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#22 |
Grey Wolf
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#23 |
The Old Man
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@scrapser
You are so right about Railroads what a let down/disaster, even after the patches it is still quite broken. To a lesser extent I think that the messed up Pirates too, the core original stuff still worked quite well but the new additions such as dancing and running round the town evading the guards just fell flat. Perhaps it's time for Sid to retire?
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#24 | |
Torpedoman
![]() Join Date: Mar 2005
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I thought dangerous waters was a really good sim. It may of had some 2d mixed in with it but thats how all the sims used to work. I haven't played it in a while, last time was before SH3 came out so I imagine by now the gfx do feel old.
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#25 | |
Torpedoman
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The first 'real' PC games I played were things like "Ace of Aces", some 'modern' tank sim I can't remember the name, "Wolfpack", "Red Baron" and online games like "Air Warrior". Good days!
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#26 |
Stowaway
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We need a Toady One-like developer to make a subsim.
ASCII graphics in a subsim? YES PLEASE. |
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#27 |
Admiral
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#28 |
Captain
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Yes, it was really amazing how much immersion was experienced playing the Commodore 64 "Silent Service" by MicroProse back in late 1984 (my first computer game). Troop ships, tankers, merchants, and they used zig-zag tactics. The escorts patroled around the convoys and there were times when it took hours to evade them and survive the depth charges after sinking a few target ships.
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#29 | |
The Old Man
![]() Join Date: Sep 2004
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I do miss Microprose.
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#30 |
Beach Leaf
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I think it was officially titled "Railroads!"
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