SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-10, 11:04 PM   #1
aviatorhi
Watch
 
Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
Default Surface Combat?

Is it possible to control surface ships in SH4 whatsoever? I'm trying to satisfy my fix for a "WWII era blow them all to hell with 16 inch guns" sort of game.

Speaking of which... anybody know of a "Great Naval Battles" (SSI) sort of game out now, or that may be coming (I tried Ironclads and Jutland, not quite right, since they're missing a "dynamic" campaign) seems like the genre has died out.
aviatorhi is offline   Reply With Quote
Old 05-16-10, 11:46 PM   #2
VonHesse
Sailor Man
 
Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
Default

There's a ton of playable surface ships out there. Check out the list:

http://www.subsim.com/radioroom/showthread.php?t=156537

Not all of them are career playable (some are, others are for single missions) but if you want to get your surface battle on, that's the list to work from. I prefer the Cleaveland light cruiser, but they're all there from the Yamato and the Iowa class, to destroyers and armed merchants. Have fun
VonHesse is offline   Reply With Quote
Old 05-18-10, 05:00 AM   #3
aviatorhi
Watch
 
Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
Default

Thanks...

Been having fun blasting the enemy to hell with the big guns in career mode... on a side note... I can't get the alarm to shut up in any of the ships, every 10 seconds or so it goes off (this is after the first time I sight the enemy, and then it stays on)... any ideas?
aviatorhi is offline   Reply With Quote
Old 05-18-10, 07:40 PM   #4
Diopos
Ace of the Deep
 
Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
Default

Uhmmm ....Rig for Silent Running?





.
__________________
- Oh God! They're all over the place! CRASH DIVE!!!
- Ehm... we can't honey. We're in the car right now.
- What?... er right... Doesn't matter! We'll give it a try anyway!
Diopos is offline   Reply With Quote
Old 05-18-10, 08:44 PM   #5
VonHesse
Sailor Man
 
Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by aviatorhi View Post
Thanks...

Been having fun blasting the enemy to hell with the big guns in career mode... on a side note... I can't get the alarm to shut up in any of the ships, every 10 seconds or so it goes off (this is after the first time I sight the enemy, and then it stays on)... any ideas?
Yeah, the alarm can get a bit annoying. That seems to be a bug with pretty much all surface ship mods. I'm not a modder, so I don't know why it happens or how it might be fixed, but you get used to it I guess. It goes away if you are off the bridge (manning the guns) or if you are using TC.
VonHesse is offline   Reply With Quote
Old 05-18-10, 11:46 PM   #6
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by VonHesse View Post
Yeah, the alarm can get a bit annoying. That seems to be a bug with pretty much all surface ship mods. I'm not a modder, so I don't know why it happens or how it might be fixed, but you get used to it I guess. It goes away if you are off the bridge (manning the guns) or if you are using TC.
Agree, it does seem to be a problem. I don't know the solution, but anyone that finds it too annoying can use S3D and go to Data/Sounds and open Sh.sdl and find "Ship.ExtEnemyDetected..........Ship_Alarm_Ext.wav " and set the volume to 0. Of course then you loose the Alarm completely.
It is not set to loop but it certainly does.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 05-20-10, 01:27 AM   #7
aviatorhi
Watch
 
Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
Default

Excellent... alarm problems solved... now wondering if someone can point me in the direction of of increasing the range at which my main guns fire (I'm in the Iowa), seems like they don't engage a target past 6000 yards, now we all know that they had a range of 28+miles... so I'd like to at least see 15000 yards since that is about the maximum visual range the game models.

Right now I'm being out ranged by DDs.

Last edited by aviatorhi; 05-20-10 at 02:06 AM.
aviatorhi is offline   Reply With Quote
Old 05-20-10, 11:59 AM   #8
aviatorhi
Watch
 
Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
Default

Also you HAVE NOT played this game until you play in the Iowa under the RFB supermod with the sound turned up... dear god, so that's what it must have felt like (at least as close as I'll ever get).
aviatorhi is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.