![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
|
![]()
Is it possible to control surface ships in SH4 whatsoever? I'm trying to satisfy my fix for a "WWII era blow them all to hell with 16 inch guns" sort of game.
Speaking of which... anybody know of a "Great Naval Battles" (SSI) sort of game out now, or that may be coming (I tried Ironclads and Jutland, not quite right, since they're missing a "dynamic" campaign) seems like the genre has died out. |
![]() |
![]() |
![]() |
#2 |
Sailor Man
![]() Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
|
![]()
There's a ton of playable surface ships out there. Check out the list:
http://www.subsim.com/radioroom/showthread.php?t=156537 Not all of them are career playable (some are, others are for single missions) but if you want to get your surface battle on, that's the list to work from. I prefer the Cleaveland light cruiser, but they're all there from the Yamato and the Iowa class, to destroyers and armed merchants. Have fun ![]() |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
|
![]()
Thanks...
Been having fun blasting the enemy to hell with the big guns in career mode... on a side note... I can't get the alarm to shut up in any of the ships, every 10 seconds or so it goes off (this is after the first time I sight the enemy, and then it stays on)... any ideas? |
![]() |
![]() |
![]() |
#4 |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
Uploads: 0
|
![]()
Uhmmm ....Rig for Silent Running?
![]() .
__________________
- Oh God! They're all over the place! CRASH DIVE!!! - Ehm... we can't honey. We're in the car right now. - What?... er right... Doesn't matter! We'll give it a try anyway! |
![]() |
![]() |
![]() |
#5 | |
Sailor Man
![]() Join Date: Oct 2009
Location: Dieser verdammte Platz
Posts: 239
Downloads: 43
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]() Quote:
It is not set to loop but it certainly does. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
|
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
|
![]()
Excellent... alarm problems solved... now wondering if someone can point me in the direction of of increasing the range at which my main guns fire (I'm in the Iowa), seems like they don't engage a target past 6000 yards, now we all know that they had a range of 28+miles... so I'd like to at least see 15000 yards since that is about the maximum visual range the game models.
Right now I'm being out ranged by DDs. Last edited by aviatorhi; 05-20-10 at 02:06 AM. |
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Sep 2009
Posts: 19
Downloads: 6
Uploads: 0
|
![]()
Also you HAVE NOT played this game until you play in the Iowa under the RFB supermod with the sound turned up... dear god, so that's what it must have felt like (at least as close as I'll ever get).
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|