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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2 |
Officer
![]() Join Date: Jul 2006
Location: Hull
Posts: 239
Downloads: 170
Uploads: 0
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I echo your sentiments. The Mods make the game.
1500M Overlay Accurate German Flags BRF 1.3 full BRF 1.1 HP balance Damage assessment Emblems Capthelms SH5 Audio Mod MightyFine Crew Mod 1.2.1 Alt w beards MightyFine Less Annoying Footsteps 1.0 Reboot's Hot Soup 1.0 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Wamphyri's Plane Mod Sh5EnvMod3.3 AilClouds 3.0 AilDeckwave AilRain 1.0 KillerTubes_Better_Texs Floor Blue sobers multi color mod No Damn Bubbles, No Damn Halo Mod Nauticalwolf's Poster Mod No Ship Reflections incl EFS 1.1 No Ship Wakes 1.1 Old Style Explosions V1.1 Icebergs in Campaign v1.2 Lite Campaign LC 1.2 Feared Hunters 2.1 The Elite Campaign 1.0 NewUIs_TDC_2_3_0_ByTheDarkWraith NewUIs_TDC_2_3_0_MinimalDials_TDC NewUIs_TDC_2_3_0_emtguf_rework_scopes NewUIs_TDC_2_3_0_ColoredShippingChart_by_reaper7 emtguf - Periscope rework V 1.7 Emtgufs Aspect ratio patch 16;9 U-boat Historical Specifications 1.3 The single most 'improvement' for me though was moving to 100% realism. I did SH3 with auto TDC, SH4 with Manual TDC but with Map Contacts ON. I have had a month of pain but I finally have the ken for SH5 at 100% realism and it's a totally differnet experience. I spend hours now at 30m depth listening for contacts at 1xTC!, Along with the mods above this has made SH5 the only game I've played for the last month.
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