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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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What's wrong with the hydrophone though? |
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#17 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
Uploads: 0
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#18 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Fix hydrophone/sonar issues plesase!
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__________________________________________________ ________ __________________________________________________ ________ Joe ![]() ![]() |
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#19 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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fire UK comms..
fire patch team hire new patch team do a polygraph test if spikes = true THEN you are self destructing END IF make patch for ATi cards no routines on or off duty no all stop up scope bug when mission starts new recipes for cook chicks for kurt sie rein pinups for interiors some schnapps for ze sailors
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x.com/lexatnews |
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#20 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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We should have been yes. I play a lot of MMO's and the one thing that they all have in common is that they let a number of the players play test the new expansions. I'm not saying that all of us should have tested - but some of us should have been beta testers for sure. I'm thinking some of the experienced modders should have been invited. Surely they would have found the more glaringly obvious bugs - and maybe they could have advised them on any changes to the theme of the game. I know it's all pie in the sky now , but it seems to me that this was UBI's biggest mistake. |
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#21 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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- fix the stupid errors in the map
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#22 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
Uploads: 0
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My way of thinking: I spend a lot of time on SH. An extra $10 divided by a lot of hours is very little. I can blow $10 easily on my other hobbies... a gallon of glow fuel for my radio controlled aircraft can cost $20-$30 (it lasts a month or so, the way I fly). I can blow through a good ebook in a couple days (~$6-$8). If I bring the wife to dinner to a decent restaurant instead of Wendy's or eating at home... there goes a lot more than $10 for a couple hours of "entertainment" ( ![]() ![]() I know that little phrase about throwing good money after bad, but if I knew that spending an extra $10 would bring more fixes to SH5, I'd pony up in a NYC minute. |
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#23 | |
Navy Seal
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![]() ![]() ![]() I read the Patch 1.2 Feedback thread entirely last night. What did I find? Four or five people trying to communicate in a hail storm. Who wants to sift through that?
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#24 |
Stowaway
Posts: n/a
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Reading some thread and deducing why this Game is what is is?
That's like deduceing why there's a crap load of oil off the Gulf coast. It's not rocket science for the love of all that's dear! Look at past things, improve on that, make a better product. Seems 1 and 2 were thrown out the door. Makeing a better product now is just a Marketing term. |
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#25 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Things that have failed to be patched as promised :-
From 1.2 patch notes •Fixes for crewmen showing under water under certain conditions •Fixes for ships exploding in ports for unapparent reasons or hitting the shore •Fixed torpedo doors •Fixed several dials that were not working inside the submarine (if they fixed several, then they didnt fix the ones i looked at) •No more crewmen on burning ships •Crewmen on deck change clothes during bad weather (I've not check this one, but i've not heard anyone say its fixed yet) •SH4 ships can now be imported in SH5 – useful for modders (But not fully) •Some tweaks to AI (I've not fully tested this yet) And these must have fixes to make the game playable The stedimeter Rudder controls (only being able to turn 1 degree or full is annoying) Just to add..... The modders have done more for SH5 then UBI have.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 05-13-10 at 03:06 AM. |
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#26 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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I think the best way forward is:
1.The community to create a generic wish list. 2. Forum mods + experienced members to filter and consolidte the feedback into a 'sensible list' (removing all the drama comments). 3. Have the modding community pull the 'sensible list' apart to decide what can/can't be done. 4. What can't be done in the opinion of the mod community forms the next patch wish list. Then someone in the know needs to have some kind of dialog with the devs to see what happens next, even an answer of NO is better than no information at all atleast you know where you stand then. |
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#27 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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As you said the most important ... I say animation improvements, the crew runs in diving emergency
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#28 | |
Navy Seal
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sent from my fingertips using a cheap keyboard |
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#29 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Yeah, a living crew similar to what we saw in the trailer!
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#30 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I think that's out of reach for the one or two people most likely still working on patches for the game (and that's assuming anyone is still working on patches for the game.)
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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