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Old 05-12-10, 01:21 AM   #1
Athlonic
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Join Date: Apr 2005
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Quote:
Originally Posted by BIGREG View Post
Cool !

Can you make the weapon officer in bunker (bridge) ? for weapon commands ?

Merci
Quote:
Originally Posted by sober View Post
Can you get any other orders working after patch 1.2 , especially nearest ship/warship .
I will try again, since some commands triggered by dialog didn't seem to work in v1.1.5

Quote:
Originally Posted by TheBeast View Post
First, I would like to say how much I like this MOD.

If you are listening for sugestions, I would like to see the Crew Special Abilities available through the Deck Watch Officer Dialog Menu.
I am currently running to Radio Room to enable Secure Communication before sending any reports. I have not been able to bind a key to this ability.
I would like to see all Crew Special Abilities available in the Deck Watch Officer Crew Dialog Menu even if the user can bind a key to those abilities.

Also, it would be nice of the the little megaphone pipes (just to the left of the Deck Watch Conning Tower Exterior Compass) was clickable for Dialog Menu as well, just in case the Deck Watch Officer gets injured.
Excellent idea to add special abilities on watch, will do.
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.

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Old 05-12-10, 02:49 AM   #2
TheDarkWraith
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Quote:
Originally Posted by Athlonic View Post
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.
InteractionManager. Handles all 3D interactive objects in the game.
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Old 05-12-10, 05:30 PM   #3
ingsoc84
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Link to download please 1.03 with german?
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Old 05-13-10, 05:03 AM   #4
BIGREG
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All is mentioned of the 1er page

I'am french ,my english is not good
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Old 05-13-10, 05:43 AM   #5
minett
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Any news Athlonic on the MightyFineCrew mod compatible version. being ready for the 1.2 patch .


i really enjoy your mod


thanks
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Old 05-13-10, 06:16 AM   #6
Ragtag
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Quote:
Originally Posted by minett View Post
Any news Athlonic on the MightyFineCrew mod compatible version. being ready for the 1.2 patch .


i really enjoy your mod


thanks
You should probably read the mightyfine thread. He already stated it works with 1.2
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Old 05-13-10, 08:16 AM   #7
Athlonic
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Quote:
Originally Posted by Ragtag View Post
You should probably read the mightyfine thread. He already stated it works with 1.2
Oh, I missed that.

OK I see no update required then.
So we are good to go with both versions.

So I've tried to add sonar/radioman abilities to the watch officer dialog and ... it doesn't work.
When you click on the radio man abilitie it try to activate it on the watch officer. I will try again going the variable's way...

Quote:
Originally Posted by TheDarkWraith View Post
InteractionManager. Handles all 3D interactive objects in the game.
Thank you, but I discovered that these python scripts are chinese for me right now
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Old 11-23-10, 12:27 PM   #8
Sepp von Ch.
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I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?
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Old 05-14-10, 06:58 PM   #9
Krauter
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My only problem is with the gramophone;

Whenever I switch tracks backwards it always goes to the Tipperary song..
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Old 05-15-10, 01:32 AM   #10
Athlonic
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Quote:
Originally Posted by Krauter View Post
My only problem is with the gramophone;

Whenever I switch tracks backwards it always goes to the Tipperary song..

Yes it's not a bug ... emm ... it's a feature


I thought the "previous song" command wasn't often used so I replaced it (since we can't add new commands) with this famous "Das boot" moment : the Tipperary thingy and XO happiness.
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Old 03-12-13, 09:28 AM   #11
joeganzi5
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Default problem using this mod with German U-Boat Crew Language Pack

Hallo,
I've tried to install this cool mood but the program crash and I think that the problem is with German U-Boat Crew Language Pack that I use.

Is there anyway to avoid this problem and using both mods?

Thanks a lot!
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Old 05-29-10, 09:31 AM   #12
TheBeast
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Quote:
Originally Posted by Athlonic View Post
Excellent idea to add special abilities on watch, will do.
As for the pipe thingy, as soon as I get how to add interactive area on the 3D world, I will try this too.
Any progress adding the Crew Special Abilities to MCCD?
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Old 06-29-10, 09:29 PM   #13
Faamecanic
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Sweet !!! Aside from the commands I can now play my grammaphone again!
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