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Old 05-07-10, 04:25 AM   #1
Ragtag
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It's a known bug unfortunatly. Never save around ships, especially dmg ones.
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Old 05-07-10, 04:44 AM   #2
d@rk51d3
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Did a raid on Scapa a while back, found a tasty BB. Had to go out, so I got into position and saved.

When I got home and reloaded, BB was gone.

Luckily there was a cruiser and carrier that had mysteriously appeared nearby.
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Old 05-07-10, 05:50 AM   #3
Athlonic
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Remember that Silent Hunter 5 is a simulation and it is all about realism.

So you shouldn't save your game and reload it later ... never !
As in real life.

There is no savegame bug, it is a feature.

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Old 05-07-10, 05:55 AM   #4
oscar19681
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If thar bug is a feature. Then sh-5 is indeed very rich in "features"
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Old 05-08-10, 08:52 AM   #5
JU_88
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Quote:
Originally Posted by oscar19681 View Post
If thar bug is a feature. Then sh-5 is indeed very rich in "features"

Thats an awesome quote Oscar , I might have to put that in my sig
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Old 05-07-10, 06:02 AM   #6
Paukenschlag
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Quote:
Originally Posted by Athlonic View Post
So you shouldn't save your game and reload it later ... never !
As in real life.
Well it was just to load Fraps to take a pic. I didn't think anyone would believe me if I said that I had beaten my way past that heavy destroyer screen.
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Old 05-07-10, 06:07 AM   #7
IanC
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Obviously when you saved the game and went to bed, or watched TV, you gave the crew of the battleship enough time to repair the damage. I don't see the problem, all makes sense to me.
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Old 05-07-10, 06:21 AM   #8
Athlonic
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Quote:
Originally Posted by IanC View Post
Obviously when you saved the game and went to bed, or watched TV, you gave the crew of the battleship enough time to repair the damage. I don't see the problem, all makes sense to me.

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Old 05-07-10, 06:28 AM   #9
Paukenschlag
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Ha Ha. Yeah, amazing what they could do: stationary, listing to port, water washing the deck, flames everywhere and then making 14 knots when I returned 10 minutes later.

Damage control was really top notch in the Royal Navy.

At any rate I still sank her (very quickly in the end), but that shot of leaning to port would have been pretty cool.
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Old 05-07-10, 09:28 AM   #10
krashkart
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Haven't played SH5 yet, but in SH3 I've had good luck with blowing holes in the bottom of the hull. Sunk a Nelson very quickly with three right under the keel, but only needed two. Able to repeat the sequence on all manner of warships (DD and larger). If you have good weather try using magnetic pistols and set the run depth to 1-1.5 meters below keel depth and see how that works for you. Hopefully that will still work in SH5 and you won't have to use as many eels.
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Old 05-08-10, 09:16 AM   #11
koyan
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i had something similar happen in the same session. Warship was laying heavily damaged, dead in the water. I put a mark on the map before i went to the nearest port for fresh torps to finish the job. When i returned, no warship to be seen at the spot
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Old 05-08-10, 09:26 AM   #12
robbo180265
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Quote:
Originally Posted by koyan View Post
i had something similar happen in the same session. Warship was laying heavily damaged, dead in the water. I put a mark on the map before i went to the nearest port for fresh torps to finish the job. When i returned, no warship to be seen at the spot
If a ship sinks when you are out of range then you wont get the credit for it and there will be no mark on the map.

I suspect that this is what happened in this case matey.
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