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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
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It's a known bug unfortunatly. Never save around ships, especially dmg ones.
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#2 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,953
Downloads: 207
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Did a raid on Scapa a while back, found a tasty BB. Had to go out, so I got into position and saved.
When I got home and reloaded, BB was gone. ![]() ![]() ![]() Luckily there was a cruiser and carrier that had mysteriously appeared nearby. |
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#3 |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Remember that Silent Hunter 5 is a simulation and it is all about realism.
So you shouldn't save your game and reload it later ... never ! As in real life. There is no savegame bug, it is a feature. ![]()
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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If thar bug is a feature. Then sh-5 is indeed very rich in "features"
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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#6 | |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
Downloads: 0
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Paukenschlag |
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#7 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
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Obviously when you saved the game and went to bed, or watched TV, you gave the crew of the battleship enough time to repair the damage. I don't see the problem, all makes sense to me.
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#8 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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__________________
________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#9 |
Sailor man
![]() Join Date: Mar 2005
Posts: 44
Downloads: 0
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Ha Ha. Yeah, amazing what they could do: stationary, listing to port, water washing the deck, flames everywhere and then making 14 knots when I returned 10 minutes later.
Damage control was really top notch in the Royal Navy. ![]() At any rate I still sank her (very quickly in the end), but that shot of leaning to port would have been pretty cool.
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Paukenschlag |
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#10 |
Navy Seal
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Haven't played SH5 yet, but in SH3 I've had good luck with blowing holes in the bottom of the hull. Sunk a Nelson very quickly with three right under the keel, but only needed two. Able to repeat the sequence on all manner of warships (DD and larger). If you have good weather try using magnetic pistols and set the run depth to 1-1.5 meters below keel depth and see how that works for you. Hopefully that will still work in SH5 and you won't have to use as many eels.
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#11 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 50
Uploads: 0
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i had something similar happen in the same session. Warship was laying heavily damaged, dead in the water. I put a mark on the map before i went to the nearest port for fresh torps to finish the job. When i returned, no warship to be seen at the spot
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#12 | |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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I suspect that this is what happened in this case matey. |
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