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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Any chance it's a minefield? Lag as the mines are rendered then CTD when the mine is hit?
I used to suffer CTDs every time I hit a mine which was annoying but could be worked around.
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