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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6 |
Nub
![]() Join Date: Apr 2010
Posts: 4
Downloads: 25
Uploads: 0
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Thanks for the info severniae, I've got to try this mod out! It's a very difficult task to use the stadimeter (even if it wasn't faulty), especially with UZO; even when the sea is calm, it's almost impossibe to keep the target within the view. 100% realism, that is.
I still use a manual charting methods (=determining target's speed and course) first introduced for SHIII (LINK). For manual targeting I used the "Wheel" method, but as the pictures of the wheel haven't been available for a long time I had to make one by hand ![]() |
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