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Old 04-28-10, 11:26 AM   #1
frau kaleun
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Quote:
Originally Posted by Weiss Pinguin View Post
Have you tried starting a career at a later point in the war? And this gonna seem a bit out there, but what about trying a career with the 'Blank Campaign' mod activated, and seeing if it still crashes at that same point?
I haven't tried anything w/r/t this issue yet cuz I just ran into it again last night. But yeah starting a career - or at least a patrol - at a much later date is certainly worth a try. I wonder what the max # of days between patrols is, that you can set in Commander? Because I could load the 3rd patrol again and just return to base without trying to make the journey up thru the Nordsee, and then set it up to start a 4th patrol however long after that and see if I have the same issue.

Running with a blank campaign file sounds like a good idea, um, I guess if I have no problems when doing that then maybe it would narrow down the problem to some scripted event?
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Old 04-28-10, 11:36 AM   #2
Weiss Pinguin
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Yep, that's what I was thinking with the blank campaign file, if it's happening within a certain timeframe every time then maybe it's a scripted event. Do you know what the date was for every time it's crashed?

Also, I think the highest I've gone in SH3C is 60 days, plus or minus. I think I went higher than that, though, then went back down to 60.

(EDIT: NEVERMIND... I figured it out)
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Old 04-28-10, 12:15 PM   #3
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I don't know specific dates but it always seems to be mid to late October, because I've been starting careers on 1 Aug and it's always the latter part of October by the time I'm heading out on the 3rd patrol.

I have some ideas for trying to see if it's a specific date or date range right around in there, if that's even the issue. I'll just have to keep trying to eliminate different possibilities one by one until I can narrow things down.
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Old 04-29-10, 08:58 PM   #4
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Okay, I reloaded my 3rd patrol with everything exactly the same as when it crashed before, except I started it without using Commander. I got to here:



and the game froze up. Start of patrol was Oct 29 1939 03:52 and when I saw the game freeze I grabbed the screenie and recorded the time and date, Oct 30 1939 20:43. Why it says 00:31 in the time window I don't know, but I was running in 256 TC when I saw it freeze so perhaps it kept advancing in between the moment I saw the clock freeze and the moment I hit the PrintScreen key. However I never saw the time change at all either before or after the error message finally popped up.

I reloaded the patrol, this time with Commander, and started out on Oct 30 1939 18:44. The game froze when I was passing through the exact same area - SE corner of grid AN34. The time and date when I saw it freeze was Oct 31 1939 09:16.

Then I enabled the blank campaign file on top of all the mods I already had running and reloaded the patrol via Commander. There was a very slight lag in the game when I passed through that area of the map, but no CTD.

I've disabled all my mods and am now in the process of adding them back in one by one to see at what point the lag becomes a full blown freeze-up. Once I get to that point I think I'll try starting a patrol earlier and then later to see if the time and date are also a factor. Then I'll try plotting a different course to see if I get a freeze at around the same time/date in other areas of the map.
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Old 04-30-10, 09:02 AM   #5
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Pay special attention to what Danlisa posted:

Quote:
a scripted unit with an issue. Try to log game times and locations when the CTD occurs, gradually narrowing it down so that you can be at 1 x TC when & if it should happen. Doing this allows you to check the campaign files and roster to see if a specific vessel or script is to blame.
I'm betting you'll find this is the problem....a real PITA to investigate.

I suggest you take a short cut and replace both the files below with the newest versions:

Quote:
GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7
because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.
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Old 04-30-10, 10:07 AM   #6
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I suggest you take a short cut and replace both the files below with the newest versions:

(...)

because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.
I'm sorry to hijack your thread real quick, Frau, but is the St. Naz + Schluese mod in the download section is up-to-date? (Also, where do I find VonDos' ship mod? )
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Old 04-30-10, 03:12 PM   #7
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Wilhelmshaven thread:
http://www.subsim.com/radioroom/showthread.php?t=164252

d/l: http://www.filefront.com/15819511/GW...a-ships-V6.7z/

VonDos' ships mod thread (it's now called WB's extra ships for Wilhelmshaven campaign v2.4):
http://www.subsim.com/radioroom/showthread.php?t=137713

d/l: http://www.filefront.com/16312337/WB...aign-v2.4.rar/
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Old 04-30-10, 05:17 PM   #8
frau kaleun
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Quote:
Originally Posted by jimbuna View Post
Pay special attention to what Danlisa posted:

I'm betting you'll find this is the problem....a real PITA to investigate.

I suggest you take a short cut and replace both the files below with the newest versions

because the newer versions have recently undergone extensive testing and are much more likely to be CTD free.
I'd rather stick with what I have unless I can find no other way of resolving the issue - unfortunately 'GWX 3 Wilhemshafen,St Naz,Schluese and extra ships V6' didn't work too well for me when I tried it. I couldn't even load the game with it enabled unless I also used the Lite Harbor Traffic mod, which combined with having to wait on the locks to open and close in an essentially empty harbor kinda took all the joy out of starting dockside. And it was still very laggy even with the LHT enabled, which made me wonder if I could run it all with all the other mods I want enabled on top of it.

I know I could just start all my patrols at sea, but I'd still like to be able to enjoy the full harbor experience once in a while, and I don't think that would work out with the newer version. I will keep it in mind though.

I've already reloaded the patrol with 'GWX 3 St Naz and Schluese and other units V4' and got the same little lag as I did without it, ditto when I added 'WB's GWX campaign with VonDos' ships v2.7' - so it doesn't seem to be either of those mods on their own that is responsible for the CTDs.

I do want to see if I can pinpoint things a little better by dropping to 1TC when I hit that area.
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Old 04-30-10, 05:54 PM   #9
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Your two initial mods WILL result in a CTD in Post September 43 patrols/careers.
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