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Old 04-26-10, 06:48 AM   #11
Faamecanic
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Join Date: May 2005
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Quote:
Originally Posted by McBeck View Post
I have worked with IT projects for more than 5 years. Both as Project Manager and lately as a Program Manager.

Its a fact that the project can scream "The project is not yet done" / "Quality is not good enough" and management can say "We dont care - get it done now, no matter what"

I will bet you that this discussion have happened between the devs and the management...and management didn't listen.

Most likely because they didn't get measured on quality, but on deadlines and budget. Ubisoft management is probably right now doing the blamegame for the poor reviews and sales....wonder who becomes the fallguy
Agree with this.... but still think the Dev Project managment takes some of the blame. Had this been the first time they worked for Ubi on SH...then I wouldnt blame them at all.

But we have had three releases now... all of which crammed as much new stuff in as possible, and most of it half done and need 3 + patches to get it working enough to barely call it a final release (one patch being a PAID patch...which was baloney).

So you would think the Dev team would have released this and adjusted accordingly.

What Im trying to say is the blame goes both ways. The devs blame is overpromising/commiting and UBI by not giving enough time or budget. I mean cripes had UBI allowed a few months for beta test....that would have found/fixed most of the major bugs at least.
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