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Old 04-25-10, 03:58 PM   #1
Panzerkiller13
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Quote:
Originally Posted by Karle94 View Post
As i one torpedo in storage?
Yes, all I have is one torpedo stored
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Old 04-25-10, 04:26 PM   #2
Krauter
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Thanks for the info Karle but I meant your Tico
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Old 04-25-10, 04:52 PM   #3
Karle94
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Quote:
Originally Posted by Panzerkiller13 View Post
Yes, all I have is one torpedo stored
Do you have any mods that will change the torpedoes?

Quote:
Originally Posted by Krauter View Post
Thanks for the info Karle but I meant your Tico
Speed: 32.5 knots
Range:11000 kilometers at 32,5 knots
Weapons: 122 Harpoon anti-ship missiles.

Basicly the same as the specs as above.
The Tico is not a nuclear-powered ship. The Virginia class was the last nuclear-powered surface combatant (noncarrier.)
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Old 04-25-10, 04:58 PM   #4
Krauter
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OK Thanks Karle So your Harpoons are basically used the same way they're used on the Ohio and L.A (i) ?
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Old 04-25-10, 08:31 PM   #5
haozhibof1
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The unguided missiles are big problems, and I 've got no solution so far.
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Old 04-26-10, 12:55 AM   #6
rditto48801
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I have noticed a few little problems when testing it out on quick missions.
(stock 1.5 with just the Ticonderoga mod, enabled via JSGME)

One problem is on missions where a sub starts submerged, the Ticonderoga starts submerged, with no ability to surface/float like it should.

The CIWS don't have any targeting reticule for me.
The Port CIWS aims to high, no way to shoot anything on the water unless it would be really tall. (such as the top of a stack of a very close carrier or battleship?)
It would be nice if both could aim down a bit more.

One thing I found about the CIWS while looking online.
It holds 1,550 rounds per magazine, and that it takes 'less than 5 minutes' to reload a fresh magazine.

Is there any change to the 20mm AP ammo?
Wouldn't a 20mm tungsten armor piercing discarding sabot round pack a lot more punch/penetration than a WWII 20mm AP round?
http://www.navweaps.com/Weapons/WNUS_2cm-70_mk234.htm
WWII 20mm, .0.27lb @ 2,770fps

http://www.navweaps.com/Weapons/WNUS_Phalanx.htm
CIWS, 0.22lb @ 3,650fps, with the actual tungsten projectile being 12.75mm diameter.
Also noticed, original CIWS has -10/+80 degrees elevation, up to -25/+85 for the latest versions.
Could those elevation ranges be put into this mod, to give both CIWS the same elevation ranges?

What's with the many Harpoon missiles?
The data I see online (and listed above) says they only carry 8 of them (the two pairs of quad launchers at the rear?), with the 122 VLS tubes able to include stuff like Tomahawks, but not Harpoons.

Why not toss in 2 tubes?
One tied to the 'fore' torpedo stock (122 missiles representing the VLS missiles), and the second tube (also pointing fore) tied to the 'aft' torpedo stock (representing the 8 harpoons)
Seems like the Tomahawk would be superior in a few ways for blowing stuff up (roughly equal speed, better range, warhead twice as large)

Overall, it is a fairly interesting mod.
Now if I can only figure out how to shoot the missiles right when I am used to automatic targeting...
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Old 09-11-11, 08:31 PM   #7
JesseIsBeast
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new link?it said file could not be found
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Old 04-25-10, 11:44 PM   #8
Karle94
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Quote:
Originally Posted by Krauter View Post
OK Thanks Karle So your Harpoons are basically used the same way they're used on the Ohio and L.A (i) ?
That`s correct.
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