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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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Yes, look here, 1st post for more info.
I installed Shark v1.0 in SH5 and I could view it in the Muesium because it was part of the US Merchant Fleet. Version 1.1 puts the shark in the Environemtal group and improves the textures but I have not seen the Shark or Dolphins in a Campaign yet. They may need to be added to the Capmpain's just like Icebergs. Maybe TheGeneral can adds the Dolphins and Sharks into his MOD. Last edited by TheBeast; 04-23-10 at 12:53 PM. |
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#2 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Very very nice. you have to start a new campaghin to use these, right ?
If so I will next time.
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Just help someone.....it makes a difference |
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Quote:
![]() Edit: I gave it a go but couldn't make it work. I thought it was not yet possible to convert SH4 models into SH5?
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***THE GENERAL*** Last edited by The General; 04-23-10 at 01:44 PM. |
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#4 |
The Old Man
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Did the Shark 1.0 render in your Muesium?
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If its in environmental folder then wont show in museum
Will have to put a roster cfg into a proper nation for it to be seen in museum |
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#6 | |
The Old Man
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The Haifisch 1.1 is part of the Environemtal Group. |
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#7 |
A-ganger
![]() Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
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is it would be possible to have the texts translated in all languages? the problem is that the mod changes the language version of the game
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