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#1 | |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
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I think what I'd like to know is, if I enable one of those options, then what do I have to do to hit a target? What dials in the TDC does the weapons officer fiddle with? Or does he fiddle with any of them? What dials in the TDC does manual targeting deal with? Or does it deal with any of them? |
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#2 |
Stowaway
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For targeting I endorse maillemakers advice.
Map contacts: If you've come this far, you certainly don't need them. To me, they detract much from the immersion. National identification: Unfortunately, yes, you just might have to make another pass. Zig zagging targets: According to The Uboat Commanders Handbook, once you loose the element of surprise, you've lost your oppertunity. Option 1 is to let them go permanently. Option 2 is to let them get a few hours away, then pick up the chase on there original base course. |
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#3 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#4 | |
Stowaway
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The stuff used to eat all my torpedoes, without paying anything back for them. |
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#5 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
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I'm not quite sure what your asking, but i'll try to give this a go.
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You have to enter Range: with stock identify the ship then use the range tool (Stadimeter?) and set the horizontal line to the tallest point on the ship, and this will give you range. For speed there are various ways in the stock game and I was never good at that, I would just use the speed button and let it go for about ten seconds then stop it and it would give an estimate. For AOB use the tool in the map or just guess as it's usually fairly easy and it does not matter for keel shots as they do not impact directly. Enter your calculations into the TDC set it to auto then fire (Dont forget to open your tubes first) Now if your using a GUI mod you best just look up a tutorial as that would be another page to explain. Like I said before though, I use OLC GUI because it has the Range/Angle Disk For anyone looking to try Manual targeting, this will greatly help you make your calculations: http://www.subsim.com/radioroom/down...=1616&act=down - Direct Download OLC GUI 1.2.7 http://www.subsim.com/radioroom/down...=1112&act=down - Video Tutorials For OLC 1.2.7 |
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#6 |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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Hey all.
Following everyone's advice, I started another patrol and started hitting and sinking stuff like crazy! Once I learned not to worry about range and to work to get a 90 degree shot, things got much easier. Oh, and I also made the mistake of trusting the range lines on Pato's 3m bearing mod -- for some reason it reads low. I thought I was shooting from 600m when I was actually shooting from 300 -- really made it hard to get more than one off and a lot of them weren't armed yet. I'm just about ready to try GWX -- does it require a more processing power? I'm playing on a laptop with integrated graphics so I don't have much to spare. Regular SH3 runs ok, fwiw. |
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#7 | |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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it is said that GWX runs fine if stock SH3 does. no extra CPU-power needed. as for GUIs regarding manual targetting: I tried now MaGUI 3.1 which I consider not so hard-core difficult like OLC Gold MkIId Hitman's GUI has still to be installed and tried out, it looks very nice, plain and highly functional.
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#8 |
Seaman
![]() Join Date: Apr 2010
Posts: 42
Downloads: 11
Uploads: 0
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I just recently started playing SHIII in "hardcore mode." I had dabbled with it a couple years back, but never really got into it. Just recently had the itch to really play it. So I started out playing max realism, and built this:
http://www.subsim.com/radioroom/showthread.php?t=114351 Things freakin awesome. The backside's the meat of it, calculates law of sins, speed conversions (meters per second to knots) and all sorts of other things. There's a "Handbook" .pdf with examples here: http://www.subsim.com/radioroom/showthread.php?t=126824 Good gouge, and with practice you can get very quick with it. No better feeling then using it successfully. |
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#9 | |
Bosun
![]() Join Date: Apr 2010
Location: Atlanta GA USA
Posts: 68
Downloads: 49
Uploads: 0
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#10 | |
Bosun
![]() Join Date: Jan 2006
Location: Macon, Georgia
Posts: 62
Downloads: 30
Uploads: 0
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Can anyone tell me what mods this guy had enabled? I have GWX running and my periscopes don't look like his... |
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#11 |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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olc gold is made to install over top of gwx. you can find it near the top of the downloads section for sh3 if you sort by number of downloads.
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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I use OLC 1.2.7 and I use it with GWX3 and occasionally with the new interiors mod. But when I use those two together (NI + OLC) I lose the zoom on the periscope.
But yeah it works fine with GWX3, I would post pics but that would take forever to load, take pics, upload them ect. |
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#13 |
Helmsman
![]() Join Date: Dec 2009
Location: Ville de Quebec (not the HMCS)
Posts: 106
Downloads: 105
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BTW, is there a way to make OLC Gold "MkII" compatible with the Alternatives Flotillas from GWX3 or was it "implemented within OLC Gold?
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#14 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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I guess this happens because both mods use a modified version of cameras.dat file plus OLC's GUI is not compatible with the NI mod.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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