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Old 04-15-10, 12:47 PM   #1
Decoman
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I am sure I asked about this in some other thread, but does anyone know if it is possible to use a real 16 or 32bit HDR texture as input?

As oppossed to the regular LDR 8bit textures.
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Old 04-15-10, 01:05 PM   #2
panosrxo
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Quote:
Originally Posted by Decoman View Post
I am sure I asked about this in some other thread, but does anyone know if it is possible to use a real 16 or 32bit HDR texture as input?

As oppossed to the regular LDR 8bit textures.
The sky in SH5 doesnt use textures, it is just rendered using colors.
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Old 04-15-10, 01:10 PM   #3
panosrxo
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That is the scy object, maybe somebody can make it smoother??
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Old 04-15-10, 01:21 PM   #4
Decoman
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Does it matter? I can't imagine that that this coarse polygon mesh would cause the banding I've seen.
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Old 04-15-10, 01:41 PM   #5
t0maz
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Maybe between one ring and another because of different angles of ligtning or something...?
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