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[REQ] Fix gradient lines in the sky
Can somebody fix the gradient lines in the sky? It is pretty annoying, especially when its dark. We already know it is not a texture problem.
I believe it has to do with SkyGeometry.dat and light from sun, stars, moon. In 3ditor you have the option to export the sky object to 3ds max. Maybe somebody can make it smoother... |
somebody fixed this already...
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Who did? :88)
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Give it a try. |
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The worst has to be with the volumetric clouds, those things look great, but when you try to adjust them in screenshots BLOTCH City. :) |
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gradient lines
I found out that reducing gradient lines affect fog and other visual stuff.:DL
so I had to make a compromise. :yep: Also my mod do not change sun, moon. gradient lines. my latest V2.3 has whitecaps. |
I fixed gradient lines by disabling visible nodes in sky environmental file. But that turned off stars, sun and moon but not their light reflexions and shafts. So I believe the problem has to do something with the lights or the 3d dome...
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I did my sky work in "SkyPS_SH5" shader file, very experimental as I do not really know how to work with shaders.:oops: see here // 1. base gradient, from top to bottom float heightRatio = (pow(In.eyeDir.w / 992.0 , g_skyBottomColor.w)) * 1.3 ; color = lerp(g_skyBottomColor.rgb, g_skyTopColor.rgb,heightRatio); I added "* 1.3" hope you will have a better luck:up: |
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I am sure I asked about this in some other thread, but does anyone know if it is possible to use a real 16 or 32bit HDR texture as input?
As oppossed to the regular LDR 8bit textures. |
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SH5 used in contrast to his predecessors for the gradient not a texture. The pixel shader generates here a color for each pixel in dependence to his height in the sky. A linear interpolation ( lerp() ) between top and bottom color values is used. The input values comes from the EnvColor_???.cfg's |
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http://img146.imageshack.us/img146/5949/capturebu.jpg
That is the scy object, maybe somebody can make it smoother?? |
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