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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I think that's down to it being a jpeg. The actual in game shot may be clean. I don't know for sure though.
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#2 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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gradient lines
I found out that reducing gradient lines affect fog and other visual stuff.
![]() so I had to make a compromise. ![]()
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#3 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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I fixed gradient lines by disabling visible nodes in sky environmental file. But that turned off stars, sun and moon but not their light reflexions and shafts. So I believe the problem has to do something with the lights or the 3d dome...
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#4 | |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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![]() Quote:
![]() I did my sky work in "SkyPS_SH5" shader file, very experimental as I do not really know how to work with shaders. ![]() see here // 1. base gradient, from top to bottom float heightRatio = (pow(In.eyeDir.w / 992.0 , g_skyBottomColor.w)) * 1.3 ; color = lerp(g_skyBottomColor.rgb, g_skyTopColor.rgb,heightRatio); I added "* 1.3" hope you will have a better luck ![]()
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#5 | |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#6 |
Frogman
![]() Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
Downloads: 24
Uploads: 0
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I am sure I asked about this in some other thread, but does anyone know if it is possible to use a real 16 or 32bit HDR texture as input?
As oppossed to the regular LDR 8bit textures. |
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#7 |
Planesman
![]() Join Date: Jan 2010
Location: Greece
Posts: 188
Downloads: 115
Uploads: 0
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#8 | |
Pacific Aces Dev Team
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![]() Quote:
SH5 used in contrast to his predecessors for the gradient not a texture. The pixel shader generates here a color for each pixel in dependence to his height in the sky. A linear interpolation ( lerp() ) between top and bottom color values is used. The input values comes from the EnvColor_???.cfg's
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#9 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() Now if somebody can get a grip on the ones showing while underwater using free cam for screenies. ![]() |
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