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#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Excellent, now I am off to get depth charged.
Thanks wamphyri!
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#2 |
Stowaway
Posts: n/a
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Well,
I got the Name wrong and how long it would take for a release. ![]() But nice to see someone actually did something. ![]() Regards Mate! |
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#3 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hey guys,
Did you guys change anything else in the .zon files? When I use this mod nothing gets damaged except the Radio Antenna. When I turn it off I take all kinds of damage. No mods conflict with the .zon files for subs so not sure how anything but this mod is making the change.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#4 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#5 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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![]() Quote:
Could be something on my end will keep trying and report of course. http://www.subsim.com/radioroom/down...o=file&id=1738 Tried again 22:02 EST, same problem. Did you test this underwater or get the damage above water from cannons?
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#6 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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![]() Quote:
Oh sorry. I forgot to mention I hadn't tested with DC's. I'm checking on that now. SH3/4 used controllers that in many instances don't work with the granny files and one of them is that damage displays on the sub based on damage taken. What I added was just a decal .. you take a direct hit .. you get a decal. Same as how the ships show damage where the torps hit. But dc's do splash damage same as bombs. |
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#7 |
Lieutenant
![]() Join Date: Apr 2009
Location: LA
Posts: 256
Downloads: 121
Uploads: 0
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Now I have a great reason to die.
Fatalism...priceless.
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.Godspeed. |
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#8 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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When the damage is repaired will they also consider those holes in my sub?
Restored to normal automatically with the repairs? ![]() |
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#9 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#10 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Ahh yes I see, I can take damage above water np and it shows the damage decals. When I submerge I take no damage and see no decals.
Perhaps why the controllers we're left alone by the devs, it seems broken.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#11 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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the devs left all the controllers in from both sh3 and sh4 .. but many don't work in sh5.
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#12 |
Nub
![]() Join Date: Mar 2010
Posts: 4
Downloads: 15
Uploads: 0
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Thanks alot for this man!! looks great! even if some people thinks its flawed and unrealistic its still more realistic then no damage at all
![]() Great work! //Marv |
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#13 | |
Sailor man
![]() Join Date: Sep 2009
Location: Venedig, Italie
Posts: 44
Downloads: 58
Uploads: 0
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Quote:
ditto. a more "streamlined" damage would be great, still this is better than the vanilla one.
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ram your enemy before he rams you. ![]() ![]() |
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#14 |
Seaman
![]() Join Date: Apr 2010
Location: NE England
Posts: 31
Downloads: 19
Uploads: 0
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A step in the right direction for sure, thanks.
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#15 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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Hi Wamphyri,
Report using various configurations while submerged: Vanilla (no mods): take minor compartment damage, mainly hull integrity damage Mods on (not including UVDM or FH2.0): Medium compartment damage, no hull integrity damage (pic below) Mods on (including UVDM): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Mods on (including FH2.0): Full damage to compartments, minor hull integrity damage Mods on (UVDM first installed, FH2.0 second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Mods on (FH2.0 first installed, UVDM second): no compartment damage, no hull integrity damage, minor damage to radio, radar and flak. Now I truly thought it was my mod effecting the damage outcomes when using UVDM. So thats why I sat trying to get it too work observing the various outcomes. Something is off with the controllers for the decals, I am 90% sure. The only other factor I can think of which prevents total damage occurring submerged using UVDM is perhaps in my install I have edited a file I have not accounted for, nor remember editing. Would like to hear more opinions on this as I would hate for someone to do a full campaign only receiving damage to radars and deck guns. Here is a pic of Mods on (not including UVDM or FH2.0): ![]() So before all these mods are installed (stock) I get hull damage and minor compartment damage, very light... When these mods are installed w/o my FH or your UVDM I get no damage to the hull but serious flooding and compartment damage. This may truly be a user only problem (me), but would like to know for sure.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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