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Old 04-12-10, 04:46 PM   #1
pickinthebanjo
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Another thing, I usually get within 800m so my torpedoes usually hit within 5m of where I shot them. Here is an example of the chart I'm looking for:

I'm currently using this one but as it's for the stock game it only has a small handfull of the ships that GWX3 uses and even then they have been changed
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Old 04-12-10, 05:23 PM   #2
maillemaker
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I'm using manual targeting, so I usually aim for the center of the ship.

Steve
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Old 04-12-10, 05:43 PM   #3
pickinthebanjo
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Quote:
Originally Posted by maillemaker View Post
I'm using manual targeting, so I usually aim for the center of the ship.

Steve
I use OLC GUI and 97% realism. To get large amounts of tonnage I really have to be selective, One torpedo to one ship, nothing under 4000 tons, 90 or 270 AOB +/-20, and picking spots that might cause either heavy flooding or break it's back.

Using these limitations I just pulled in 80000+ tons north of ireland in a standerd 28 day patrol
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Old 04-13-10, 02:44 AM   #4
Paul Riley
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Bow shot and foreward mast is a fav spot of mine for most merchants,especially in rough sea.I will only attempt to use magnetics in calm sea and at very close range,especially when using the early primitive torpedoes.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes
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Old 04-13-10, 11:17 AM   #5
pickinthebanjo
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Quote:
Originally Posted by Paul Riley View Post
Bow shot and foreward mast is a fav spot of mine for most merchants,especially in rough sea.I will only attempt to use magnetics in calm sea and at very close range,especially when using the early primitive torpedoes.
Ever since I had a magnetic arm and detenate 50m from the sub I stopped using them in storms also
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Old 04-15-10, 09:38 AM   #6
gazpode_l
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WOW!
I was just going to ask this sort of question after I had used 3x torpedo's to sink a tanker on a recent patrol (which I've not had chance to resume yet) and had also had a really poor time, sinking nothing when I quickly played the torpedo training mission last night (shortage of time).

I've been experimenting with magnetic torpedo's a fair bit recently and found amazing success against smaller targets, yet against larger, better armoured targets it seems my magnetic torpedo's are producing even less damage than one with an impact pistol ran at the waterline.

another Q

With manual targetting enabled, can you use the skills of the weapon's officer and get him to find you a solution - what is the purpose of using the guy in the first place?
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Old 04-15-10, 10:42 AM   #7
pickinthebanjo
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Quote:
Originally Posted by gazpode_l View Post
WOW!
I was just going to ask this sort of question after I had used 3x torpedo's to sink a tanker on a recent patrol (which I've not had chance to resume yet) and had also had a really poor time, sinking nothing when I quickly played the torpedo training mission last night (shortage of time).

I've been experimenting with magnetic torpedo's a fair bit recently and found amazing success against smaller targets, yet against larger, better armoured targets it seems my magnetic torpedo's are producing even less damage than one with an impact pistol ran at the waterline.

another Q

With manual targetting enabled, can you use the skills of the weapon's officer and get him to find you a solution - what is the purpose of using the guy in the first place?
I use magnetics all the time (50%) I tend to set them to run .2m deeper than the ship, small ships tend to be obliterated. Large ships sometimes take two.
The only times I use impacts are when It's long range, or storming
I use my Weapons officer to identify ships from time to time, it saves me time in an attack since I usually know what kind of ship it is anyway

Last edited by pickinthebanjo; 04-15-10 at 11:45 AM.
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