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Old 04-11-10, 05:42 AM   #23
karamazovnew
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Quote:
Originally Posted by Aufklarer View Post
The fact remains that i am demonstrating the DoK method of attack, the intricacies of which are immaterial, i followed his supposed method taking an arbitrary lead angle and managed to produce consistant results. It is possible to work out every detail to 8 decimal places, but this isnt required for me to sink ships.

Once again id ask for comments relating to the tutorial of the DoK method, and not nit picking which this has become.
I wasn't nitpicking, I pointed out what I saw to be a flaw in the technique. To all extents and purposes, you can hit any target from any angle as long as you input good aob+range+speed. The reason why we use the perpendicular approach is mainly to shoot with impact detonators. Plus, it's easy to estimate AOB's. One trick I've used for a while now is to go on a 110 degree intercept course based on estimated AOB. This way, the target's AOB will be a nice 90 degrees when it reaches a relative bearing of 20. Plus you get a much better speed estimation when you can clearly see the broadside of a ship.

But the big flaw is that you can only do this attack with ample preparation. You need to overtake moving away targets and so on. Now, If you're gonna do that, why would you arbitrarily choose the los-bearing in the end? You have a TDC that does it for you, or, if you're using an american sub, you can set it up for a 000 gyro shot and then use printed tables to figure out when to shoot. Navies still use tables for pretty much anything you can think of. Or do as Gutted did and plot your solution way in advance Estimation and by-the-eye shooting is only done when you don't know a piece of info or the target is moving about wildly.
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