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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Well I tell ya, I have seen the word 'hate" used on these forums a might too much. And I think it's time it stopped.
Yes these folks known as the devs are friends of this community and have been for years. They have poured their hearts into these subsims, and if you look around you'll find that they are pretty much the only ones doing this sort of sim. Just how many other WWII Uboat warfare sims do you know of? You think they have to make SH? You think they just do it for money alone? I dont, cause they could obviously make a lot more making other genres that there's a lot bigger market for. The silent hunter series has a much narrower following than most any other. No, they do it cause they love it. And I also think that they must have a love for us to keep on making it. So lets just cut this hate talk ok? They dont deserve that.
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"Chance favors the prepared mind" Last edited by SabreHawk; 04-08-10 at 02:20 PM. |
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#2 | |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
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Quote:
![]() http://rabbids.us.ubi.com/rabbidsgohome/ Sorry Sabre couldnt resist.... ![]()
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#3 | |
Mate
![]() Join Date: May 2001
Location: San Diego, CA
Posts: 59
Downloads: 68
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#4 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Actually I should go back and edit my post to ask do we think they do it "just" for money only. Cause they do thier jobs for their pay like any of us, but I know there has to be a lot of love involved cause this genre cant draw the large audience that so many others might.
We are a rare breed in the PC game world, and I have to think that both UBI and the good folks who work for them have to have a passion for it or they wouldnt even approach it to begin with. Now given the narrow audience that the SH series attracts, it simply cannot generate the kind of income that would allow a long development period or a large budget. So how's this, what if the devs had been given more time to finish it and it didn't launch for another three months instead of when it did? Thats right, everyone would be in here stomping up and down yelling, where's the game man? Whaddya guys doing twiddling yer thumbs? You promised, you promised...............and what happened to march 4th? In the end they are darned if they do, and darned if they dont. They just cant win. So I say give them some respect for doing the very best they can.
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"Chance favors the prepared mind" |
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#5 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
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#6 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
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To respond with a 'net colloquialism, "WTF?" |
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#7 | |
Admiral
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Could it be that they were left the intentionally for us to find, so we would have the option to put them back in, rather then removing them?
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#8 | |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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Don't get me started on how I feel about the use and abuse of unpaid labor by companies that can well afford to release something other than what amounts to a beta version of a product, at a minimum, while still expecting, "us" to fork over hard-earned dinero for the privilege of doing testing and debugging and, in some cases, the "grunt work" that results in a more evolved, market-ready product. If, "they" are going to do this sort of thing, i.e., "(we) have the option to put them back in" (regarding my previous comment, "...many of the really good features of SH3 and 4 are still there, but DEACTIVATED!") I'd much prefer they give us the opposite option to SHUT IT OFF instead! At least we'd know the capability was actually available! I had this SAME feeling years ago after installing a, "fraught with peril" version of MS Windows. Ultimately, I called Microsoft and asked for a list of all known bugs. They told me that list was not available to the general public. Immediately, I began rooting for Linux or one of the Apple OS's to take over the world... Unfortunately, I'm STILL waiting (although Windows 7 has proven soothing to some extent! Example: I now bootup in 56 seconds, rather than the eight MINUTES it took Vista - if it booted at all!) Last edited by mcarlsonus; 04-09-10 at 03:11 AM. |
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#9 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() No, the legacy files are more likely a result of, erm, "convenient" coding. |
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#10 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
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Along with counting all the shortcomings, it would not hurt to step back and look at SH5 in a broader sense.
There must be money-is-no-object comparisons within the halls of NASA or JPL or Livermore Labs. But where else are you going to find (much less for a paltry sum roughly that of 3/4 a tank of gas) a "game" which places you as an FPS-type moving avatar inside of a complex, fully controllable and fully-rendered 3-D vehicle, itself within a first class simulator worthy of real world comparison? The closest you'll get in PC-land is "as real as it gets" Flight Simulator and that's not even close. After 25+ years and 10 major revisions and all the financial muscle and savvy that Microsoft brought to bear, and the subsequent efforts of outsource programmers, you do not get up and walk around inside a Flight Simulator 747 en route. Not even when it is sitting still on the tarmac. Instead, you use key combos to "slide" your viewpoint, usually to a place that has been left undefined. That or "jump" to pre-defined fixed positions, exactly like SH3/4! I'm amazed that SH5's first implementation of this innovation is so incredibly good. The fact that they did it and not only retained but improved upon the surrounding environment (graphics, e.g) is, well, truly significant. So what if the crew dialog sucks? A lot of "great" features of SH3/4 were not yet implemented? That will all come, and more. |
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