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Old 04-07-10, 02:18 PM   #1
Hitman
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Chisum:

-Commands.cfg contains the definition of what each key does. I guess that my mod would still work without it, but you would need to be carfeul not to use a key-combo to lock/unlcok TDC, because it would unsync it.

-Cameras.dat is essential for the mod, but it won't break anything from other mods. You might at most get some views that go through objects when pivoting around.

-de_menu.txt only makes some small changes in terminology. It is not essential, though you could get a confusing lettering in some dial in the F6 screen if not using it. Not a big dial if you are already used to them and know what each one means (Plus you will now only rarely operate the dials from that station). Besides, it will only be relevant if you are using german language in the in-game texts. Otherwise you won't notice it at all.

-OfficerA.tga is the new icons of the left bottom part of the menu bar which are also shortcuts to stations. They are entirely cosmetic and you can safely not use them. In this case you get a warning because they are overwriting a custom one you had enabled before via JGSME.

In conclussion:

If you want to prevent most conflicts, you can delete following files from the mod BEFORE enabling it. Go to the JSGME "Mods" folder and there you can delete any of these files:

Hitman_GUI_GWX3_1.0\Data\Cfg\commands_en.cfg
Hitman_GUI_GWX3_1.0\Data\Menu\de_menu.txt
Hitman_GUI_GWX3_1.0\Data\Menu\Gui\Layout\OfficerA. tga

Once you have deleted those files that you don't want, enable the mod. Good hunting
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Old 04-07-10, 02:31 PM   #2
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Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything
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Old 04-07-10, 03:07 PM   #3
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Many thanks to these informations.
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Old 04-12-10, 12:59 AM   #4
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Quote:
Originally Posted by sergei View Post
Just FYI Chisum and Hitman -

I have been using Hitman's GUI on top of the Open Hatch mod, and they work together fine.
It doesn't break anything

Hi, Sergei:

Do you mean DD's Open Hatch or Luca's CT open Hatch? I'm having trouble with the last one and this mod.
In any case, has anyone tried these two mods compatibility (Hitman's optics and CT OH)?.
Any suggestion will be greatly appreciated.

Thanks, rea00cy
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Old 04-12-10, 01:35 AM   #5
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The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.
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Old 04-12-10, 05:47 AM   #6
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Hi,

I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.
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Old 04-12-10, 11:09 AM   #7
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Quote:
I have a problem with the tdc and stopwatch icons. When I click the stopwatch icon next to the periscope the RM opens. When I try to click the tdc button nothing happens. I don't know if the FAT button is working properly because I am still in '39.
Look like a corrupted install, my bet is that you enabled another mod after my GUI, whose menu-ini overwrote mine. Run JSGME, disable my GUI and enable it again so it overwrites any existing mod.

Being in 1939 has nothing to do with the TAFT settings panel, you will open it but inly the torpedo depth and other dials from the lower part will work. No other secondary effects at all.
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Old 04-12-10, 01:30 PM   #8
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Default Moving the 'wooden_part' down on its triangle.

I thought I'd save you a bit of trouble, Hitman.

Just change the settings in menu_1024_768.ini as follows:
[G31 I25]
Pos=400,740,200,25 (was 700,770,200,25)
[G31 I27]
Pos=-239,274,676,338 (was -239,244,676,338)

This works fine for me, and does not obscure the markings on the triangle. Moving the triangle upwards when it is not in use now means that only 5% of the sea area in map mode (F5) is now obscured by the triangle.
Previously, 10% was obscured, which is quite a lot.

An alternative solution might be to leave the 'wooden_part' where it is (ie, in realistic position), but to make the entire triangle draggable, instead of having to drag the 'wooden_part'.

Stiebler.
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Old 04-13-10, 01:49 PM   #9
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Quote:
Originally Posted by Hitman View Post
Look like a corrupted install, my bet is that you enabled another mod after my GUI, whose menu-ini overwrote mine. Run JSGME, disable my GUI and enable it again so it overwrites any existing mod.
Hi. I did have a mod installed after your GUI. I have changed the sequence of the mods so that the GUI is activated last. But the buttons still don't work.

Here is a list of the mods I am using:
-NYGM 2.5
-NYGM 3.2
-NYGM 3.3B
-IABLShipsrezonedfinal
-1500 meter bearing overlay
-Current depth
-NYGM 3.3C
-Raptors Instruments 3.5
-Hitman_GUI_NYGM1.0

Before I changed the sequence of the mods I had NYGM3.3c installed after your GUI (like it says on the download page of subsim).

I also use Thomsen's SoundPack for a while, but those are all sound files so they shouldn't conflict with your GUI.
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Old 04-14-10, 02:08 AM   #10
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Default Any solution?

Quote:
Originally Posted by Hitman View Post
The only incompatible files between this GUI and the OH mods is the cameras.dat

If you install this mod over OH you'll still get the open hatch in the game, but the reworked cameras angles and special properties of free camera, etc. will be lost. Otherwise all will work OK.
Can you tell me if there's any simple soln to this incompat, that I can follow by myself? any help will be greatly appreciated.

Thanks, rea00cy
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