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Old 04-05-10, 02:03 PM   #1
Sailor Steve
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Quote:
Originally Posted by the_belgian View Post
the shape of the housing doesn't matter since the lenses are round and in case of the OP could be used to look higher and lower than the AP.
Another point to remember is that it wouldn't matter even if the upper lens was that elongated shape. The eyepiece is still round, and that's all that counts.
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Old 04-05-10, 02:17 PM   #2
reaper7
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Originally Posted by Sailor Steve View Post
Another point to remember is that it wouldn't matter even if the upper lens was that elongated shape. The eyepiece is still round, and that's all that counts.
Cheers Steve, I'm going with round eyepieces for both the Attack scope and the OBS scope.
Arclight has kindly given me permission to use his excellent Realistic Periscope Mod.
The above image shows his graticules incorporated into my Attack Scope station.
Still have to do the Obs Station and UZO Station yet. But they will be the same as his stuff no square holes here, at least not where the Lens are concerned .
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Old 04-11-10, 03:44 PM   #3
reaper7
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Being a week since my last update, so whats changed.

1. I've replaced all the dials to match the ones used in the 3D Sub.
Found the graphics in the Silent Hunter 5\data\Textures\TNormal\tex folder as compared to the stock dials in the Silent Hunter 5\data\Menu\Gui\TDC folder.

2. After a lot of problems getting the switches working from the TDC screen, eg if you switched between single and salvo - the sound would play its sound twice (eg "switching to salvo") also if you clicked the switch in the wrong place it would play the sound twice and not move. Very annoying.

The solution was to forgo placing certain switches on the TDC and re-use the ones at the relevant station.
So far I've redone the Torpedo selection panel in this manner. the good news is it works the same way. It just means I have to place the Salvo switch and Impact/magnetic switch on the Top Panel - No Biggie . (Still have to replace the graphics to match the ones on the Left.

3. Re-created the Range switch so It works as the original U-Boat range dial.
That is you turn the inner dial with the Knob to line up with the correct range. The stock one (And all previous mods I've seen) have the outer dial rotate to line up with a marker at the top.

4. Have now done the Obs Periscope station. This will use Arclights Graticule in the Obs scope, so each station will have its correct graticule's and ranges.
I will get around to redoing a Periscope graphic (Most likely not in Initial release), so as they both don't look the same.

5. Have removed most of the annoying Training and object Icons that appear at the top of the screen. Still tracking down one or two of them.
(Slow process using the Menu Editor, sometimes you fix one to break another .) Not only are they annoying, but they were covering up one of mt Torp select switches.
Can you picture it "Fire Torp 4",...... Sorry cap' we got an objective in the way

6. Removed the stock depth and speed Sliders. Will be replaced with Fixed Dial as in SH3/4. Just the Map and maptool left in bottom left corner.

7. Reworked the XO Menu screen, It was way to bid and obtrusive.
I've scaled it down by almost a third and moved it to the bottom of the screen (Also replaced that terrible XO Pic ). Even with the Ship Recognition Manual open it does it does not encroach on the scope screen much.

Todo: Will remove the Single and Salvo selection dial from the Left Panel. They just duplicate the function of the switches on the Top panel.

Will replace them with two more Fat/Lut dials the 1600M range and 2nd gyro angle. Yes these torps only come into the Sim at the end of the campaign, but I'm sure there will be mods to address the early finishing dates and then all four Fat/Lut dials can be used to there fullest.

Here an ingame screenshot of how its coming together (This is in the OBS)
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Old 04-11-10, 04:07 PM   #4
HanSolo78
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Really a fantastic job you are doing here... the devs hould have done your work alrady months before... really outstanding!

I have one question... I think some users who don´t have widescreen would like to use your mod, when released... do you think it would be possible to release a version with sliding dials for users who have 4:3 or 5:4 resolutions?

regards
Han
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Old 04-11-10, 04:41 PM   #5
John Channing
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Absolutely fantastic

On my list of "Must Haves"!

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Old 04-11-10, 05:14 PM   #6
SloppyMk27
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Pure Genius Our cry for functionality in SH5 has been answered!

This looks very excellent. I'm already tempted to skip JSGME with this mod when it's released and install it directly to the game.

Thank you for your time and effort you've invested making this mod.
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Old 04-12-10, 08:42 AM   #7
lumat83
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Yes, fantastic job.

Do you remove :

- The "!" icon (helper) at the top center of the screen
- The Lock/Breaklock button on the center of the peri view ?

This mod will be perfect
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Old 04-11-10, 05:09 PM   #8
reaper7
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Quote:
Originally Posted by Hansel View Post
Really a fantastic job you are doing here... the Dev's hold have done your work already months before... really outstanding!

I have one question... I think some users who don´t have wide screen would like to use your mod, when released... do you think it would be possible to release a version with sliding dials for users who have 4:3 or 5:4 resolutions?

regards
Han
Yes thats something I hope to achieve, that is after an initial release.
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