![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Eternal Patrol
![]() |
![]()
Another point to remember is that it wouldn't matter even if the upper lens was that elongated shape. The eyepiece is still round, and that's all that counts.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#2 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
Arclight has kindly given me permission to use his excellent Realistic Periscope Mod. The above image shows his graticules incorporated into my Attack Scope station. Still have to do the Obs Station and UZO Station yet. But they will be the same as his stuff ![]() ![]() |
|
![]() |
![]() |
![]() |
#3 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() ![]() 1. I've replaced all the dials to match the ones used in the 3D Sub. Found the graphics in the Silent Hunter 5\data\Textures\TNormal\tex folder as compared to the stock dials in the Silent Hunter 5\data\Menu\Gui\TDC folder. 2. After a lot of problems getting the switches working from the TDC screen, eg if you switched between single and salvo - the sound would play its sound twice (eg "switching to salvo") also if you clicked the switch in the wrong place it would play the sound twice and not move. Very annoying. ![]() The solution was to forgo placing certain switches on the TDC and re-use the ones at the relevant station. So far I've redone the Torpedo selection panel in this manner. the good news is it works the same way. It just means I have to place the Salvo switch and Impact/magnetic switch on the Top Panel - No Biggie ![]() 3. Re-created the Range switch so It works as the original U-Boat range dial. That is you turn the inner dial with the Knob to line up with the correct range. The stock one (And all previous mods I've seen) have the outer dial rotate to line up with a marker at the top. ![]() 4. Have now done the Obs Periscope station. This will use Arclights Graticule in the Obs scope, so each station will have its correct graticule's and ranges. I will get around to redoing a Periscope graphic (Most likely not in Initial release), so as they both don't look the same. ![]() 5. Have removed most of the annoying Training and object Icons that appear at the top of the screen. Still tracking down one or two of them. (Slow process using the Menu Editor, sometimes you fix one to break another ![]() Can you picture it "Fire Torp 4",...... Sorry cap' we got an objective in the way ![]() 6. Removed the stock depth and speed Sliders. Will be replaced with Fixed Dial as in SH3/4. Just the Map and maptool left in bottom left corner. 7. Reworked the XO Menu screen, It was way to bid and obtrusive. I've scaled it down by almost a third and moved it to the bottom of the screen (Also replaced that terrible XO Pic ![]() ![]() Todo: Will remove the Single and Salvo selection dial from the Left Panel. They just duplicate the function of the switches on the Top panel. Will replace them with two more Fat/Lut dials the 1600M range and 2nd gyro angle. Yes these torps only come into the Sim at the end of the campaign, but I'm sure there will be mods to address the early finishing dates ![]() Here an ingame screenshot of how its coming together (This is in the OBS) ![]() |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() |
![]()
Really a fantastic job you are doing here... the devs hould have done your work alrady months before... really outstanding!
I have one question... I think some users who don´t have widescreen would like to use your mod, when released... do you think it would be possible to release a version with sliding dials for users who have 4:3 or 5:4 resolutions? regards Han |
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]()
Absolutely fantastic
![]() On my list of "Must Haves"! JCC |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Nov 2009
Location: Wisconsin
Posts: 59
Downloads: 82
Uploads: 4
|
Pure Genius
![]() ![]() This looks very excellent. I'm already tempted to skip JSGME with this mod when it's released and install it directly to the game. Thank you for your time and effort you've invested making this mod. ![]() |
![]() |
![]() |
![]() |
#7 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
|
![]()
Yes, fantastic job.
![]() Do you remove : - The "!" icon (helper) at the top center of the screen - The Lock/Breaklock button on the center of the peri view ? This mod will be perfect ![]() |
![]() |
![]() |
![]() |
#8 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|