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Old 03-30-10, 07:43 PM   #1
Rubini
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Quote:
Originally Posted by Flopper View Post
Would someone be kind enough to explain what the heck these numbers mean:

Mat 0=data/menu/data/insigne.tga
Crop 0=0,0,0.169922,0.330078
Mat 1=data/menu/data/insigne.tga
Crop 1=0.170898,0,0.169922,0.330078
Mat 2=data/menu/data/insigne.tga

The load times are killing me for trial and error.
I´m not a expert on menu_1024, but "Mat" refer to the tgas used by this item, "Crop" is the size/position/part of that material that will appears on the screen.

By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work.
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Old 03-31-10, 06:00 AM   #2
Flopper
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Quote:
Originally Posted by Rubini View Post
I´m not a expert on menu_1024, but "Mat" refer to the tgas used by this item, "Crop" is the size/position/part of that material that will appears on the screen.

By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work.
Thanks, Rubini! I downloaded the blank campaign file from the downloads section. I noticed it was way faster than loading a normal campaign, but it seems like it's about the same time as loading a training mission, which is what I have been doing. It's still a painful wait, and seems like how I spend most of my "modding" time... waiting for loads! Am I doing something wrong?
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Old 04-01-10, 12:06 AM   #3
supposedtobeworking
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The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3,
das boot clothes,
TMT v2
Water Exhaust mod
Officer hat mod

I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem??

Any thoughts?

Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated?
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Old 04-01-10, 08:25 AM   #4
Rubini
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Quote:
Originally Posted by supposedtobeworking View Post
The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3,
das boot clothes,
TMT v2
Water Exhaust mod
Officer hat mod

I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem??

Any thoughts?

Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated?
Glad to know that is working ok for you. The mouse trail exist in any window (in game) that don't have added a new tga to the right side. But as you said this don't affect the game in any way, this is why i left it behind. (just a note: it's not on navmap, but in Message, Orders, Briefing pages, etc). Let's wait that others modders with more complete GUIs make new big TGAs for these pages and it's done.
And 1366 is just fine, don't affect anything.
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Old 04-01-10, 01:04 PM   #5
supposedtobeworking
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okay, by the way thanks for your work on this! I'll just hang around and wait for the time when the other mods I use (like FM New Interior and OLC GUI/Env) become compatible with the widescreen mods.
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Old 04-02-10, 06:25 AM   #6
MG Mike
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Hello,

really great work guys,

a "must have" Mod for all Widescreen users.

But what´s about the mods "Living Silent Hunter" or war ace campaign ?

For those mods the actual mod would not fit.

Does the Widescreen mod comes for WAC or LSH ?

that would be really great !

regards
MG Mike

PS: sorry there may be wrong grammar or something. my english is not very good.
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Old 04-02-10, 11:03 PM   #7
Ark
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How does this mod work for panels without a native res. of XXXX x 768?

My panels native res. is 2560x1600. Am I pretty much out of luck?

Anything outside of native res. on my panel looks really poor.
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Old 04-04-10, 01:49 PM   #8
Flopper
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Quote:
Originally Posted by Rubini View Post
Glad to know that is working ok for you. The mouse trail exist in any window (in game) that don't have added a new tga to the right side. But as you said this don't affect the game in any way, this is why i left it behind. (just a note: it's not on navmap, but in Message, Orders, Briefing pages, etc). Let's wait that others modders with more complete GUIs make new big TGAs for these pages and it's done.
And 1366 is just fine, don't affect anything.
Trying to get widescreen for a version of Magui 3. Following the instructions that came with the widescreen mod, it took me 5 or 10 minutes to add the black background to the right side of:

UZO
Attack Scope
Deck Gun Zoom
Nav map
Attack map

Yay! But it absolutely will not work under any circumstances for me for the obs scope, and I probably have 6 - 8 hours trying. Everything is correct, but it will not render a background. Any clue as to why this could be happening? The image exists, correct path, numbered correctly, and it's the exact text (other than the numbers in the brackets) from the gwx widescreen mod itself (which will render that background if I run that mod).
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Old 04-14-10, 11:22 AM   #9
murph2005
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Okay here goes, first of all thanks for putting the time and effort forward into making such a great mod, I got the game working at last on my laptop and have the Grey Wolves 3.0 mod and the Silent Commander 3.2 mods running, I understand there's gui positioning issues but I don't know if it's something I'm doing wrong or what. I put the two files in the shiii folder and set it to my native resolution which is 1600x900, and also activated it my JSGME, however as you warned everything is all over the place. Roughly everything seems to tend to be in the lower left, such as the loading screens. So is it because I'm running in my native resolution or is it something else. Bear with me I'm horrible at trying to get to the point. I'm kinda noobish at modding so I don't really understand how to work the guide for modders. Does anyone else have 1600x900 res and know how to fix it or again am I just screwing up. Oh btw, the 3d portion of the game is perfect with your mod, it's just the 2d items; periscope, nav map etc. Thanks in advance for any help.
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Old 04-14-10, 12:33 PM   #10
Flopper
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Quote:
Originally Posted by murph2005 View Post
Okay here goes, first of all thanks for putting the time and effort forward into making such a great mod, I got the game working at last on my laptop and have the Grey Wolves 3.0 mod and the Silent Commander 3.2 mods running, I understand there's gui positioning issues but I don't know if it's something I'm doing wrong or what. I put the two files in the shiii folder and set it to my native resolution which is 1600x900, and also activated it my JSGME, however as you warned everything is all over the place. Roughly everything seems to tend to be in the lower left, such as the loading screens. So is it because I'm running in my native resolution or is it something else. Bear with me I'm horrible at trying to get to the point. I'm kinda noobish at modding so I don't really understand how to work the guide for modders. Does anyone else have 1600x900 res and know how to fix it or again am I just screwing up. Oh btw, the 3d portion of the game is perfect with your mod, it's just the 2d items; periscope, nav map etc. Thanks in advance for any help.
You'll need to set the resolution in the ini file to 1360 x 768 (or 1365 x 768) and then deal with getting that to display at your native res.
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