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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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By the way, why long loading times? Just use empties campaign files, enable them with JSGME and you will have much more short loading times. Perfect for mod work. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#2 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#3 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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The mod works on mine for the most part-only bug I can see is that in the navmap and crew management screens, the portion on the right side of the screen retains the background of whatever station I was previously at and when I move my mouse over that area, the screen "screenshots" it's position constantly making a trail of mouse pointers behind where I move the mouse - fortunately it does not interfere with the part of the screen on the left where the station controls are. Using Windows 7 64 bit with
GWX3, das boot clothes, TMT v2 Water Exhaust mod Officer hat mod I am using a 18" widescreen monitor with 1366x768 native res, and not 1360x768--could this be the problem?? Any thoughts? Eagerly awaiting a version compatible with OLC Gui with the manual targeting tools in the periscope!!! Any way to manually do this on my own now, or would it be overly complicated? |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
And 1366 is just fine, don't affect anything. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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okay, by the way thanks for your work on this! I'll just hang around and wait for the time when the other mods I use (like FM New Interior and OLC GUI/Env) become compatible with the widescreen mods.
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#6 |
Bosun
![]() Join Date: Jul 2007
Posts: 65
Downloads: 59
Uploads: 0
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Hello,
really great work guys, a "must have" Mod for all Widescreen users. But what´s about the mods "Living Silent Hunter" or war ace campaign ? For those mods the actual mod would not fit. Does the Widescreen mod comes for WAC or LSH ? that would be really great ! ![]() regards MG Mike PS: sorry there may be wrong grammar or something. my english is not very good. |
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#7 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
Posts: 581
Downloads: 95
Uploads: 0
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How does this mod work for panels without a native res. of XXXX x 768?
My panels native res. is 2560x1600. Am I pretty much out of luck? Anything outside of native res. on my panel looks really poor.
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Ark -------------- Vista 64-bit SP1 Asus P6T Deluxe mobo Core i7 920 @ 3.8ghz 6GB G.Skill DDR3 1600 Evga GTX 285 SSC SB X-FI Fatality 640GB WD "Black" Dell 3007WFP-HC 30" LCD / Acer 23" H233H |
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#8 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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UZO Attack Scope Deck Gun Zoom Nav map Attack map Yay! But it absolutely will not work under any circumstances for me for the obs scope, and I probably have 6 - 8 hours trying. Everything is correct, but it will not render a background. Any clue as to why this could be happening? The image exists, correct path, numbered correctly, and it's the exact text (other than the numbers in the brackets) from the gwx widescreen mod itself (which will render that background if I run that mod). ![]()
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#9 |
Stowaway
Posts: n/a
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Okay here goes, first of all thanks for putting the time and effort forward into making such a great mod, I got the game working at last on my laptop and have the Grey Wolves 3.0 mod and the Silent Commander 3.2 mods running, I understand there's gui positioning issues but I don't know if it's something I'm doing wrong or what. I put the two files in the shiii folder and set it to my native resolution which is 1600x900, and also activated it my JSGME, however as you warned everything is all over the place. Roughly everything seems to tend to be in the lower left, such as the loading screens. So is it because I'm running in my native resolution or is it something else. Bear with me I'm horrible at trying to get to the point. I'm kinda noobish at modding so I don't really understand how to work the guide for modders. Does anyone else have 1600x900 res and know how to fix it or again am I just screwing up. Oh btw, the 3d portion of the game is perfect with your mod, it's just the 2d items; periscope, nav map etc. Thanks in advance for any help.
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#10 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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