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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
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guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...
Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission? BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!" |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off.
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#3 | |
The Old Man
![]() Join Date: Sep 2004
Location: Melbourne, Australia
Posts: 1,509
Downloads: 4
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How many new commers would have purchased only to return or shelve it? Unfortunately this is how many games are released nowadays though. I expect it's caused by purse tightening and not enough funds placed in development. They may have required some extra staff to meet release data expectations. It's UBI corporate at fault, not developers.
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#4 | |
Swabbie
![]() Join Date: Aug 2005
Location: Black Forest, Germany
Posts: 13
Downloads: 9
Uploads: 0
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http://www.finanzen.net/aktien/Ubiso...tainment-Aktie Either way I am happy to hear they release a new patch. Perhaps I will buy it then. |
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#5 | |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 10
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awsome news, will have to deactivate mods before the 12th see how it plays,
1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much.... or at least cause some more bad internal problems for the sub.... and of coarse get depth charged more often by lousy ai escorts ![]() Quote:
hopefully this will solve problems for all if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
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#6 |
Swabbie
![]() Join Date: May 2007
Posts: 10
Downloads: 108
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Good News!!!
The end of beta 1.1.5 version is near, maybe a retail version finally! |
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#7 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene. Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though. Looking forward to the 12th. ![]() |
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#8 | |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 10
Uploads: 0
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You can be sure it's the subsim community on here and others that let them know there effort to the subsim world is valued, and like all the releases of SH series, there have been bugs. Plus if they fix the game and people on here recognize it, they will let others know whom haven't bought the game with world of mouth, recommending it in the patched final product. cause then it will actually be an awesome experience. that and the mod community is still around, and more old schoolers will join in once it's fixed im sure. only remaining issue then is the internet all the time DRM, needs an offline feature... (not that i have had problems, 1 hang up so far, and i don't seem to join when theres these "down time" issues...)
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#9 | |
Pacific Aces Dev Team
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![]() ![]() ![]() ![]() Let's see how far they go with patching and where they do stop. Hopefully they reach the customary four patches, and if the remaining two ones are as loaded with content as these, the game is definitively looking much better in perspective. Cross fingers that UBI allows the Devs to do their job and does not cut the patching short ![]()
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One day I will return to sea ... |
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#10 |
Captain
![]() Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.
One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather. But it is a good list of stuff I must say. ![]()
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"Chance favors the prepared mind" |
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#11 | |
Commander
![]() Join Date: Jul 2007
Location: Crush Depth
Posts: 449
Downloads: 50
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#12 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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Thanks for the update, sounds like a serious patch.
My new SH5 discbox arrived this morning so I'll be mucking about with the current release not taking it too seriously until the patch is out. |
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#13 |
Watch
![]() Join Date: Oct 2008
Location: Pearly gates
Posts: 26
Downloads: 16
Uploads: 0
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Great news! I hope this means they are getting some sales with the game and this is not the end of the Silent Hunter series.
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#14 |
Previously 4Para
![]() Join Date: Sep 2009
Location: Britain
Posts: 609
Downloads: 51
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Come About!! Patch 2 Gentlemen, hip hip hoorah. Such sober sense i now observe. Dare i be so sanguine as to hope every possible measure into said patch be of 1st order, and attended with good favour amongst our community. Good stuff
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If you cant be a good example, then you'll just have to be a horrible warning! |
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#15 | |
Mate
![]() Join Date: Sep 2008
Location: Canada
Posts: 52
Downloads: 6
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