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Old 03-30-10, 12:38 PM   #1
mcarlsonus
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guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...

Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission?

BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!"
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Old 03-30-10, 12:42 PM   #2
kylania
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Quote:
Originally Posted by mcarlsonus View Post
incoherent rage
A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off.
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Old 03-30-10, 05:28 PM   #3
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Quote:
Originally Posted by kylania View Post
A month ago this anger might have made sense. But now, after a patch announcement of fixes for things that are currently fixed via mods, it just seems a little... off.
Not true. It is completely unacceptable and detrimental to the silent hunter series that a game was released in this state.

How many new commers would have purchased only to return or shelve it? Unfortunately this is how many games are released nowadays though.

I expect it's caused by purse tightening and not enough funds placed in development. They may have required some extra staff to meet release data expectations. It's UBI corporate at fault, not developers.
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Old 03-30-10, 01:00 PM   #4
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Quote:
Originally Posted by mcarlsonus View Post
guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...

Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission?

BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!"
Of course Ubi knew about the bugs but my guess is that Ubisoft wanted that game out in March because Ubis fiscal year for 2009 ends March 2010. A later release would have been bad for their balance sheet. Today shareholder value is more important for Ubi than bugfree games. Just check the value of their shares which dropped big time in the last 12 months:
http://www.finanzen.net/aktien/Ubiso...tainment-Aktie

Either way I am happy to hear they release a new patch. Perhaps I will buy it then.
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Old 03-30-10, 05:42 PM   #5
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awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts

Quote:
Originally Posted by Sub Marauder View Post
I've tried the game on my system and it has serious framerate issues. I have a Q9550, ATI 5870, and 8GB RAM.
everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
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Old 03-30-10, 05:45 PM   #6
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Good News!!!

The end of beta 1.1.5 version is near, maybe a retail version finally!
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Old 03-30-10, 06:26 PM   #7
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Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th.
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Old 03-30-10, 07:03 PM   #8
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Quote:
Originally Posted by reaper7 View Post
Thats great news, at least there will be some support for SH5.
With all the flaming at release its not great they didn't just close up shop on the sub sim scene.
Glad to see there fixing some of the problems, hope they get to the ranges not sending to stadimeter in the near future though.

Looking forward to the 12th.

You can be sure it's the subsim community on here and others that let them know there effort to the subsim world is valued, and like all the releases of SH series, there have been bugs.

Plus if they fix the game and people on here recognize it, they will let others know whom haven't bought the game with world of mouth, recommending it in the patched final product. cause then it will actually be an awesome experience. that and the mod community is still around, and more old schoolers will join in once it's fixed im sure.

only remaining issue then is the internet all the time DRM, needs an offline feature... (not that i have had problems, 1 hang up so far, and i don't seem to join when theres these "down time" issues...)
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Old 03-31-10, 09:57 AM   #9
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Quote:
The second SH5 patch will be released on April 12th.

Below you can find the list of fixes/changes:

•Fix for CO2 not being saved correctly
•Fix for crew morale.
•Fix for weather being reset to clear weather after load.
•Fixes for crewmen showing under water under certain conditions
•Fixes for ships exploding in ports for unapparent reasons or hitting the shore
•Now waypoint tools are not accessible in bunker anymore
•Compass added
•Return to course added
•Several fixes to ship recognition manual
•Depth under keel added
•Morale reaching 0 bug fixed
•Several crew abilities (like man the deck gun and man the flack gun don’t cost morale anymore)
•Several crew animation and interaction fixes
•Fixed performance problems inside submarine
•Shadow optimizations
•Fixed very slow eye light adaptation after a lost device (alt-tab)
•Fixed selection contour being visible when a character was already selected
•Fixed a bug where the moon was closer than it should
•Fixed a bug where the sun disk would be visible underneath thick cloud cover
•Environmental lighting and effects improvements
•Improvements on particle performance on single core processors
•Fixed torpedo doors
•Fixed torpedo propeller (not turning)
•Fixed electric torpedoes trail
•Fixed spawn radius for some convoys (previously spawned on the shore)
•Fixed several dials that were not working inside the submarine
•Ports in the north Africa in the German territory are under enemy occupation
•South Africa supplies: The existence of another ship that looks identically with the targeted one may generate confusion
•No more crewmen on burning ships
•Fixed a bug where the player can get stuck in the sub's outer hatch geometry
•Crewmen on deck change clothes during bad weather
•German language localization fixes
Jesus was all that really broken? And this is the second patch??? I don't dare imagine what the status of the game was when released

Let's see how far they go with patching and where they do stop. Hopefully they reach the customary four patches, and if the remaining two ones are as loaded with content as these, the game is definitively looking much better in perspective. Cross fingers that UBI allows the Devs to do their job and does not cut the patching short
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Old 03-31-10, 10:12 AM   #10
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Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.

One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather.

But it is a good list of stuff I must say.
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Old 03-31-10, 08:06 PM   #11
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Quote:
Originally Posted by SabreHawk View Post
Well there are some things that aren't in that list that are rather important, but my hopes are that it isn't all that will be in the final release.

One thing that to me is very important is losing all the map plotting(with the exception of your plotted course.) And any maps contacts that were showing when you left. But perhaps this will be part of the save fix reguarding weather.

But it is a good list of stuff I must say.
There's probably already a list and work being done for patch 1.3, and a list for 1.4. You can only get so much done for an April 12 release. Basic software development.
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Old 03-31-10, 10:15 AM   #12
BigBANGtheory
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Thanks for the update, sounds like a serious patch.

My new SH5 discbox arrived this morning so I'll be mucking about with the current release not taking it too seriously until the patch is out.
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Old 03-31-10, 12:31 PM   #13
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Great news! I hope this means they are getting some sales with the game and this is not the end of the Silent Hunter series.
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Old 03-31-10, 03:54 PM   #14
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Come About!! Patch 2 Gentlemen, hip hip hoorah. Such sober sense i now observe. Dare i be so sanguine as to hope every possible measure into said patch be of 1st order, and attended with good favour amongst our community. Good stuff
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Old 03-30-10, 07:21 PM   #15
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Quote:
Originally Posted by Vreith View Post
awsome news, will have to deactivate mods before the 12th see how it plays,

1 thing i did not notice is that depth charges need to have a bit more radius on there damage even when pretty close to the sub they don't do much....

or at least cause some more bad internal problems for the sub....

and of coarse get depth charged more often by lousy ai escorts



everyone gets these issues man, read the patch list of fixes, its also at the silent hunter ubi forums, stated they are fixing lag issues in the command room etc and fixing shadow issues....

hopefully this will solve problems for all

if your refereing to speed up time issue going laggy, that's when a taskforce/convoy is in your area and have loaded on the map incase you decide to kill them, just like the lag in port when ure trying to time compression your way out, there's ship on your team guarding the port and still loaded on the map. agreed it shouldn't be that laggy there just ships following a coarse when out at see but hey! thats the way it is it seems, the price of eye candy...
I noticed those fixes and the performance problem I was having is inside the sub. This was a surprise because my system runs Crysis quite well.
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