![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
My wish list, mods or patches:
1) Remove the ability to see ships wakes through high swells 2) Remove the ships reflections seen on the water for 15 km 3) Fix the hydrophone, we want to add contacts and hear contacts much closer, range is off 4) Bring sub nets and mines back, even land ordnance would be nice 5) The radar works like crap, the range is off as well 6) Enemy ship AI improved, increase depth charge damage radius 7) Fix ships steering into land and running aground 8) Better aircraft AI, more aggressive. 9) To be able to actually sit on the bottom of the ocean, dead stop.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#2 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#3 |
Weps
![]() Join Date: Apr 2005
Posts: 359
Downloads: 46
Uploads: 0
|
![]() ![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() |
![]()
That's quite a fix list
![]() 1 - target damage resetting when loading a game 2 - ships respawning when loading a game 3 - escorts resetting when loading a game |
![]() |
![]() |
![]() |
#5 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
|
![]()
Sorry should have noted that I never play the campaign, simply active gameplay fixes.
__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
![]() |
![]() |
![]() |
#6 |
Watch
![]() Join Date: Jul 2009
Location: Athens, Greece
Posts: 20
Downloads: 44
Uploads: 0
|
![]()
I am glad to see, that UBI is working in this game in order to improve it !!!! Exceptional work!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#7 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]()
guess I wonder why Ubi couldn't have postponed the original release by a month or so to address these issues BEFORE they put it on the market...
Like they didn't know from their beta testers that the AI sucked (Kiel) canal water, for example? Like no one else plotted a course in the mission assignment map, only to find it gone when starting the actual mission? BUT, of course, Ubi should be forgiven for EVERYTHING ! After all, the NEW definition of Subsim modders is, "Those who not only enhance the gameplaying experience, but (...new part coming up...) make an unplayable, unenjoyable prematurely-released game acceptable - at NO COST to Ubi - but you, the buyer, are STILL expected to pay Ubi for the privilege!" |
![]() |
![]() |
![]() |
#8 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
I hope that after patch 1.2 release date the new thread will be open:
Patch 1.2: Bugs, glitches, and issues thread ![]()
__________________
![]() |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|