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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
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I'm in agreement with this thread.
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#2 |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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#3 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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Yeah me too. The AI is really a problem, last night I torpedoed a carrier and was able to stay at periscope depth watching it sink whilst all the DD's were searching completely the wrong area.
The only reason they were searching was because of a mod I have installed, had it been vanilla they would have most likely just sailed on. |
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#4 |
Born to Run Silent
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/signed
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SUBSIM - 26 Years on the Web |
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#5 |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
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AI for ships and aircraft, correct mast highs for distance measuring and correct torpedo speeds for the TDC are the three main issues bothering me right now. If these are fixed the game would make a huge step towards playability, especially when it comes to the more realistic settings.
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#6 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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If this is true, then the modders should do a universal plea directly to ubisoft romania and/or the ubisoft website.
Here, you are preaching to the choir |
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#7 |
Admiral
![]() Join Date: Oct 2006
Location: Brighton, England.Party capital of the south
Posts: 2,255
Downloads: 126
Uploads: 0
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#8 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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...or educate and enable modders into these areas.
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#9 |
Born to Run Silent
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I am told:
AI is moddable in the game a) Go to: […]\SilentHunter5\data\Scripts\AI There are a lot of *.aix files there (plain text, containing the logic for the AI) b) Go to: […]\SilentHunter5\data\Cfg – you have sim.cfg and sensors.cfg c) Also, open ships in GoblinEditor, merge the *.sim file – there are the AI controllers, with various parameters for tuning
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SUBSIM - 26 Years on the Web |
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#10 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I wonder if they can fix the escort that I saw last night, running convoy duty while steaming backwards.
I wish I had got the screenshot....I had attacked a convoy and they came searching for me. When this one gave up, he headed back to the convoy backwards. Couple that with Neal's video, and I see a huge need to fix these things.
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#11 | |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 228
Downloads: 200
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#12 | |
Stowaway
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![]() something must be doable where a ship has to turn around insted of straight line backand forth like its on a train track |
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#13 | |
Sea Lord
![]() Join Date: Mar 2010
Location: Republiken Finland
Posts: 1,803
Downloads: 8
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You talk to God, you're religious. God talks to you, you're psychotic. - Dr. House |
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#14 | |
Admiral
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Besides there should already be some AI out there
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#15 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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PS: I love the "i am told" bit. At least there is some communication occuring! :-) |
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