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A plea to the SH5 devs re patch
Okay Im going to beg like a dog - i have no shame when it comes to this game :-)
Please can the devs just fix the AI as best they can in a new patch. As far as Im aware the modders can fix the rest of the game, so all it would take is this one patch concentrating on the AI. Please, pretty please, thats all we ask for. We've bought your games for years and i would think as loyal customers (even with the prohibitive DRM) thats the least you could do for us. |
They better be introducing a HUGE patch that fixes the plenty of bugs this game has or else I loose all hope in this project. :down:
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I'm in agreement with this thread.:up:
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The word from the techies/modders is that the one thing that they may not be able to fix is the AI as its hardwired/coded. Which i believe means the program needs to be recompiled with the new code fixing the AI. Scripts wont do it. So the idea is that if Ubisoft Romania have a finite amnouint of time to spend on the patch, then they should concentrate on the AI which cant be fixed by the modders. The modders have already demonstrated that they can reach into most aspects of the game, except the AI issues. |
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The only reason they were searching was because of a mod I have installed, had it been vanilla they would have most likely just sailed on. |
/signed
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AI for ships and aircraft, correct mast highs for distance measuring and correct torpedo speeds for the TDC are the three main issues bothering me right now. If these are fixed the game would make a huge step towards playability, especially when it comes to the more realistic settings.
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If this is true, then the modders should do a universal plea directly to ubisoft romania and/or the ubisoft website.
Here, you are preaching to the choir |
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^^^^^^ That |
...or educate and enable modders into these areas.
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I am told:
AI is moddable in the game a) Go to: […]\SilentHunter5\data\Scripts\AI There are a lot of *.aix files there (plain text, containing the logic for the AI) b) Go to: […]\SilentHunter5\data\Cfg – you have sim.cfg and sensors.cfg c) Also, open ships in GoblinEditor, merge the *.sim file – there are the AI controllers, with various parameters for tuning |
I wonder if they can fix the escort that I saw last night, running convoy duty while steaming backwards.
I wish I had got the screenshot....I had attacked a convoy and they came searching for me. When this one gave up, he headed back to the convoy backwards. Couple that with Neal's video, and I see a huge need to fix these things. |
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