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-   -   A plea to the SH5 devs re patch (https://www.subsim.com/radioroom/showthread.php?t=166452)

Coldcall 03-29-10 05:38 AM

A plea to the SH5 devs re patch
 
Okay Im going to beg like a dog - i have no shame when it comes to this game :-)

Please can the devs just fix the AI as best they can in a new patch. As far as Im aware the modders can fix the rest of the game, so all it would take is this one patch concentrating on the AI.

Please, pretty please, thats all we ask for. We've bought your games for years and i would think as loyal customers (even with the prohibitive DRM) thats the least you could do for us.

alexradu89 03-29-10 05:42 AM

They better be introducing a HUGE patch that fixes the plenty of bugs this game has or else I loose all hope in this project. :down:

robbo180265 03-29-10 05:42 AM

I'm in agreement with this thread.:up:

Coldcall 03-29-10 05:51 AM

Quote:

Originally Posted by alexradu89 (Post 1338884)
They better be introducing a HUGE patch that fixes the plenty of bugs this game has or else I loose all hope in this project. :down:


The word from the techies/modders is that the one thing that they may not be able to fix is the AI as its hardwired/coded. Which i believe means the program needs to be recompiled with the new code fixing the AI. Scripts wont do it.

So the idea is that if Ubisoft Romania have a finite amnouint of time to spend on the patch, then they should concentrate on the AI which cant be fixed by the modders.

The modders have already demonstrated that they can reach into most aspects of the game, except the AI issues.

Coldcall 03-29-10 05:53 AM

Quote:

Originally Posted by robbo180265 (Post 1338885)
I'm in agreement with this thread.:up:

well im just hoping you know who, reads it :-)

robbo180265 03-29-10 06:00 AM

Quote:

Originally Posted by Coldcall (Post 1338893)
well im just hoping you know who, reads it :-)

Yeah me too. The AI is really a problem, last night I torpedoed a carrier and was able to stay at periscope depth watching it sink whilst all the DD's were searching completely the wrong area.

The only reason they were searching was because of a mod I have installed, had it been vanilla they would have most likely just sailed on.

Onkel Neal 03-29-10 07:12 AM

/signed

Gammelpreusse 03-29-10 07:16 AM

AI for ships and aircraft, correct mast highs for distance measuring and correct torpedo speeds for the TDC are the three main issues bothering me right now. If these are fixed the game would make a huge step towards playability, especially when it comes to the more realistic settings.

Noren 03-29-10 07:29 AM

If this is true, then the modders should do a universal plea directly to ubisoft romania and/or the ubisoft website.

Here, you are preaching to the choir

robbo180265 03-29-10 07:31 AM

Quote:

Originally Posted by Coldcall (Post 1338893)
well im just hoping you know who, reads it :-)


^^^^^^ That

BigBANGtheory 03-29-10 07:39 AM

...or educate and enable modders into these areas.

Onkel Neal 03-29-10 08:02 AM

I am told:
AI is moddable in the game

a) Go to: […]\SilentHunter5\data\Scripts\AI There are a lot of *.aix files there (plain text, containing the logic for the AI)
b) Go to: […]\SilentHunter5\data\Cfg – you have sim.cfg and sensors.cfg
c) Also, open ships in GoblinEditor, merge the *.sim file – there are the AI controllers, with various parameters for tuning

mookiemookie 03-29-10 08:08 AM

I wonder if they can fix the escort that I saw last night, running convoy duty while steaming backwards.

I wish I had got the screenshot....I had attacked a convoy and they came searching for me. When this one gave up, he headed back to the convoy backwards.

Couple that with Neal's video, and I see a huge need to fix these things.

kraznyi_oktjabr 03-29-10 08:11 AM

Quote:

Originally Posted by Neal Stevens (Post 1339018)
I am told:
AI is moddable in the game

a) Go to: […]\SilentHunter5\data\Scripts\AI There are a lot of *.aix files there (plain text, containing the logic for the AI)
b) Go to: […]\SilentHunter5\data\Cfg – you have sim.cfg and sensors.cfg
c) Also, open ships in GoblinEditor, merge the *.sim file – there are the AI controllers, with various parameters for tuning

Are you sure everything in AI can be modded from there or is there something modders can't touch? Just curious. I don't own SH5 yet just want to stay updated when it's worth to buy.

klh 03-29-10 10:33 AM

Quote:

Originally Posted by mookiemookie (Post 1339027)
I wonder if they can fix the escort that I saw last night, running convoy duty while steaming backwards.

I wish I had got the screenshot....I had attacked a convoy and they came searching for me. When this one gave up, he headed back to the convoy backwards.

Couple that with Neal's video, and I see a huge need to fix these things.

Consider that a "feature" - a new ASW tactic by the Allies. If they travel backwards, they think they will confuse Uboat Kaleuns and make it difficult to get a firing solution.


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