![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]() Quote:
Since you created the mod, IMO it would be better that you compare the differences with the US and Japan AirCover.mis files in RSRDC. ![]() EDIT: I decided to enable it anyway, and I have nothing but praises for this mod. Adds to the immersion tremendously, well for me at least. ![]() Last edited by TH0R; 03-28-10 at 12:09 PM. |
|
![]() |
![]() |
![]() |
#2 | ||
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
|
![]() Quote:
Quote:
Thank you
__________________
![]() Just get me within 1000 yards, and I'll do the rest ![]() |
||
![]() |
![]() |
![]() |
#3 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]() Quote:
![]() Which file did you 'manipulate' to activate this mod then? I am referring to US and Japan AirCover.mis files of course. |
|
![]() |
![]() |
![]() |
#4 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
|
![]() Quote:
I did change the .dds files, (I'm pretty good at that) in the Terrain/LocationMaps directory. The only changes I made to the US and Japan Air Cover.mis files was removing the location names (LAB/NAB/SAB) from each individual airbase. Other than that, the files are the same as the ones in the RFB v1.4 mod. Here is the link from Leovampire's original mod if you are interested. http://www.subsim.com/radioroom/showthread.php?t=118989
__________________
![]() Just get me within 1000 yards, and I'll do the rest ![]() |
|
![]() |
![]() |
![]() |
#5 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]()
Thanks, that clears it.
![]() Would you be interested in making it compatible with RSRDC v575? This way it will become compatible with all supermods out there that are compatible with RSRDC. |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
Nbjackso,
Is it ok if i include some of your aesthetic changes in TMO? I really like the new look of the nav map. ![]() |
![]() |
![]() |
![]() |
#7 |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#8 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
|
![]() Quote:
![]()
__________________
![]() Just get me within 1000 yards, and I'll do the rest ![]() |
|
![]() |
![]() |
![]() |
#9 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
|
![]() Quote:
Just so you know, I ran a file comparison between just the US_Aircover.mis files. The one included in your mod, and the current one in RSRDC_TMO_V502 and there are thousands of differences between the two. (File size also differs by about 10k bytes- that was the first clue! - The Jap_Aircover.mis files differ in size by over 30k bytes... a pattern is emerging here. LOL ) I am fairly confident that enabling your mod after RSRD will effectively break RSRD in some fashion. Just so everybody understands, the old RFB file that you used is not even close to the new RSRD file. And that was just the first of the files that were modded. ![]() Making the changes to Lurkers files and including them in your release might be a better idea. I can't speak to the RFB release because I don't use it. I also use TMO with RSRD and my work around was to enable RSRD after your mod and let Lurkers files over write yours- of course I lose the airbase emblems, etc- but the map is still nice. ![]() You may want to message Lurker and bounce it off him for suggestions on compatibility. Since you also use RSRD, and RSRD_TMO is already compatible with TMO...
__________________
=============
![]() My Game starts with GFO - Keepin' it real as it needs to be! Last edited by JoeCorrado; 06-07-10 at 04:23 AM. |
|
![]() |
![]() |
![]() |
#10 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
|
![]() Quote:
As far as NMMO is concerned, I liked the airbases back when I played RFB 1.4. I wanted them back, so I found the thread for Leovampire's vs4 mod, but the link was dead. So I pulled the files out of RFB 1.4, combined it with some other nav map mods I liked, and that's how I came up with the mod. I like knowing where the airbases are when I am out on patrol. I draw a 600 mile radius around any airbases that I have to sail past, and try to navigate around them, (if possible). I seem to encounter a lot less enemy air contacts. If I get within range of an airbase, I start getting plane contacts, and it makes logical sense where they came from. Reality or not, It works for me. Are the airbases 100% accurate? I don't know. I didn't make them, but it looks, (and plays) good enough for me. If it sounds like I'm flaming, I'm not. I just thought I would explain what color the sky is in MY world.
__________________
![]() Just get me within 1000 yards, and I'll do the rest ![]() |
|
![]() |
![]() |
![]() |
#11 | ||
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
|
![]() Quote:
Quote:
I appreciate the fact that you took the time and spent the effort to put this fine offering together. I am certain that many others here appreciate it as well. Nice job. You asked that we take a look with an eye towards conflicts, and report our findings here for you. I did EXACTLY as you asked. Simply giving you a cordial heads up that there seems to be the potential (at the very least) for huge conflicts. Lurker would know for sure. The suggestion that you contact Lurker and ask him directly, instead of waiting for him to notice the thread and contact you instead... well, I suppose you are right... the very concept must seem silly, eh? ![]() Sorry for the suggestion- just pretend it never happened.
__________________
=============
![]() My Game starts with GFO - Keepin' it real as it needs to be! |
||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|