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Old 07-21-07, 05:46 PM   #1
leovampire
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Default [REL] vs4 Air Base NAV's for your sub

Okay what this does is gives you the exact locations of all
Airbases and shows you who controls them and when. As time
in the game passes you will see them change between British,
Green, American, Blue, and JAP, Red, control and there is
a Symbol of a Plane in the Corisponding color as you zoom in
so you can use your map tools to make a circle to show the
coverage area of each base to know when your in a safe zone
or not. You will see SAB for (Small Airbase's), NAB for
(Normal Airbase's) and LAB for ( Large Airbase's) on your
NAV Map's. And as you zoom in you will see the Symbol for
the exact location of that base. I also now have the Plane
symbol disapear as you zoom in and then it changes to an
actual Airbase 2D image with a coresponding flag for that
country.

This was a joint effert between Captain Cox and myself. I am
good at detail work but C.C. is the best when it comes to'
the DDS work for pictures. Thanks Captain Cox. And some new
work with a request from Redwine and Captain Cox and a few
others as well.

Originaly in the game set up no British airbases were used only
JAP and US so now there are a few Airbases for GB to go with the
Planes I converted from SHIII to this game. Second I changed all
the small Island Airbases to Small ones where as before they
were all Normal or Large Airbases for everyone.

Repairs: Time lines for Wake Island done to both JAP and US
Airbases. Now New Guinea is the start for the spread
out of the Airbases first Manokwari then Rabaul then
one by one in the Solomons to the Santa Cruz Islands.
And visa versa for our taking them back into control.
Repaired time line for Iwo-Jima as well!

NEW: You now get a radio report when the JAP's take an
airbase or should I say establish one. And new radio
reports when new Ports and Subtenders show up as well.

A port has been added to Truk Island both 2D and 3D
with ships in port and patrols.
Some Important chnges added to map like Iwo-Jima and
Guadaul Canal have been renamed to US Names we know.
And Surabaya now says JAVA.

You now get a radio message saying when to use Java
and when to use Fremantle.

2 New JAP Airbases established.
One in Hong Kong and one in the Yellow Sea above
Shanghai since I found out they had one in both
area's.

NOTE: This dosn't effect shiping layers of the game so
even though a US or British Airbase may show up it
dosn't mean that JAP Patrols and ships are not in
the Area like Guadual Canal and Rabaul. So you will
see our fly boys doing a lot of Shiping attacks at times.

This MOD is JSGME ready but you must be in port with the game
turned off to install it.

Enjoy guys and I hope this is usfull to who ever downloads it.

This can be incorporated with anyone elses super mod's
just give Captain Cox and myself credit also please.

Here is the download link for the bright vs of the nav map mod:

http://files.filefront.com/DRB+JAP+US+GB+Airbases+VS4rar/;8110917;;/fileinfo.html

normal nav map look:

And per request from redwine and C.C. desaturated VS where the red's blue and greens are not as devistatingly bright this is also used in Triger maru:

http://files.filefront.com/DRB+JAP+US+GB+Airbases+VSdrar/;8127176;;/fileinfo.html

Desaturated nav map look:


Thanks again Captain Cox for the dds changes!!!!

Last edited by leovampire; 11-19-07 at 04:23 PM.
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Old 07-21-07, 05:52 PM   #2
ReallyDedPoet
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Nice LV, like the radio report feature


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Old 07-21-07, 06:22 PM   #3
leovampire
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Default thanks reallydedpoet

I have a request for all you skinners out there!

I love using the Sargo class sub to start in the Asiatic Campaign and I would like to see a new Hi - Res skin in black done if possable! I always seem to get the Sea Dragon and I think that name is awsome for that area of playing so is it possable to get a sea dragon of some type on the side of the conning tower for just some slight contrast against the black hull?
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Old 07-21-07, 07:55 PM   #4
Canonicus
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leovampire....

Just a heads-up to let you know that there is a serious conflict with tater's Improved Campaign Layers version 0.71.
I had a CTD as the game was loading.

The problem may be in the Campaign files... not real sure, though.

When I un-installed you mod, and re-started... everything worked OK.

BTW...The version prior to this one, works just fine with taters mod.

Last edited by Canonicus; 07-21-07 at 08:08 PM.
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Old 07-21-07, 07:57 PM   #5
ReallyDedPoet
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Quote:
Originally Posted by leovampire
I have a request for all you skinners out there!

I love using the Sargo class sub to start in the Asiatic Campaign and I would like to see a new Hi - Res skin in black done if possable! I always seem to get the Sea Dragon and I think that name is awsome for that area of playing so is it possable to get a sea dragon of some type on the side of the conning tower for just some slight contrast against the black hull?
LV, you should do a seperate thread for the request More folks will see it then.
Just a suggestion.


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Old 07-21-07, 08:49 PM   #6
Lagger123987
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Quote:
Originally Posted by leovampire
I have a request for all you skinners out there!

I love using the Sargo class sub to start in the Asiatic Campaign and I would like to see a new Hi - Res skin in black done if possable! I always seem to get the Sea Dragon and I think that name is awsome for that area of playing so is it possable to get a sea dragon of some type on the side of the conning tower for just some slight contrast against the black hull?
Looks like a job for me:hmm:
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Old 07-21-07, 09:51 PM   #7
leovampire
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Default thanks Lagger123987

For looking into it I would even pay for this one!

And thanks for the advice reallydedpoet and heads up!

Canonicus
Tater has a tendicy to change intrance dates and exit dates for the ships in the game. Maybe the ships I used in the port for Truk island is the problem that is the only thing it could possably be! I sent him a private message to ask if he did those kinds of changes.

There is from 1941-12-07 to 1944-07-12

DD Minekaze
SC Subchaser
Large Old Split Merchant
Medium Old Composite Merchant
Old Medium Oiler
Large Modern Composite Merchant
Small Modern Composite Merchant
Small Old Merchant

That all show up from time to time at the port except the sub chaser and DD are a constant factor

Last edited by leovampire; 07-21-07 at 10:01 PM.
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Old 07-22-07, 01:11 PM   #8
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Sorry, I will have a look, busy weekend so far, no time. My campaign is obviously beta, I might have also just typoed something, lol.

ANY issues with it, please post. I'm not thin skinned, criticism is good, and bugs I make are easier to find with more eyeballs.

<S>

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Old 07-22-07, 01:52 PM   #9
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You have a subchaser in your campaign_LOC file.

My campaign changes subchasers and minesweepers to "corvettes" (Type=1) so any old "type=0" or type=5 units will CTD it every time.

BTW, the harbor at truk should go away. I put the smallest harbors possible in, and if I can ever mod them in 3d, I'd put little more than a few piers. Truk Lagoon was an anchorage not a port facility.

The huge, european looking ports are a pet peeve of mine in SH4, sorry So I have ships at anchor there out in the lagoon. I have pictures, no real port facilities at all, they would have moved stuff ashore with lighters, etc.

Anyone wishing to use my campaign with this mod should simply remove vs4's Campaign_LOC.mis file and let mine be there instead (trusty me, my Truk is well defended --- I snuck in the other night to test, and even though I was silent running at 1 knot, I was harried by a subchaser and 2 minesweepers for 2 hours approaching the naval anchorage (the water just West of Moen) from the SW channel. They dropped dozens of DCs (none too close). Then they got near the anchored ships, and were blinking their semaphore lights. Which was apparently calling some DDs came to the party. I fired a long spead at the anchorage, damaging 2 cruisers and sinking a plane ferry, but was bottomed with a bad DCing for my trouble. I had just gotten repaired, and the dreaded "bottom damage" got me---I had tried to creep away earlier, and I had rung up 1 knot. When my prop shaft was fixed in TC, I started moving with the stern down from flooding, bounced a couple times and that was it.
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Old 07-22-07, 01:52 PM   #10
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Been in and out of the forum today, and for some reason missed this :p
Great work as allways Leo! grabbing it now
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Old 07-22-07, 01:54 PM   #11
tater
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PS--nice mod!

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Old 07-22-07, 03:08 PM   #12
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The new additions sound great. Thanks



P.S. Filefront is experiencing some sort of brain fart at the moment. Will try again later.
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Old 07-22-07, 03:58 PM   #13
leovampire
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Default Ya file front is doing a system maintance thing

I was trying to get rid of some old unwanted stuff and couldn't!

But Tater I added truck Island's name to the map and also changed the names to more familiar ones like for java and Iwo-Jima and Gaudal Canal and enhanced certain names so they show up at a higher zoom out. Plus my port possition matches the airbase and stuff so it is kind of a matched set. I guess I could just remove the subchaser if that is the problem.

Okay guys what would all of you like me to do with Truk Island?
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Old 07-22-07, 04:18 PM   #14
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Sounds like a great mod but I keep getting download error.
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Old 07-22-07, 04:38 PM   #15
Canonicus
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Quote:
Originally Posted by tater
You have a subchaser in your campaign_LOC file.

My campaign changes subchasers and minesweepers to "corvettes" (Type=1) so any old "type=0" or type=5 units will CTD it every time.

BTW, the harbor at truk should go away. I put the smallest harbors possible in, and if I can ever mod them in 3d, I'd put little more than a few piers. Truk Lagoon was an anchorage not a port facility.

The huge, european looking ports are a pet peeve of mine in SH4, sorry So I have ships at anchor there out in the lagoon. I have pictures, no real port facilities at all, they would have moved stuff ashore with lighters, etc.

Anyone wishing to use my campaign with this mod should simply remove vs4's Campaign_LOC.mis file and let mine be there instead (trusty me, my Truk is well defended --- I snuck in the other night to test, and even though I was silent running at 1 knot, I was harried by a subchaser and 2 minesweepers for 2 hours approaching the naval anchorage (the water just West of Moen) from the SW channel. They dropped dozens of DCs (none too close). Then they got near the anchored ships, and were blinking their semaphore lights. Which was apparently calling some DDs came to the party. I fired a long spead at the anchorage, damaging 2 cruisers and sinking a plane ferry, but was bottomed with a bad DCing for my trouble. I had just gotten repaired, and the dreaded "bottom damage" got me---I had tried to creep away earlier, and I had rung up 1 knot. When my prop shaft was fixed in TC, I started moving with the stern down from flooding, bounced a couple times and that was it.
Just wanted to confirm that all is well after following the above instructions...no conflicts... and especially...no CTDs.
Thanks...from a completely satisfied customer!
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