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Old 03-26-10, 05:30 PM   #1
keltos01
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that's the plan

we start with stand alone mods that we integrate later in our larger mod, like I did for the jap subs, this is meant for the IJN campaign Climb Mount Niitaka.

But I could never do a quarter of the stuff I do without Peabody.

Keltos

@clayp : this is for the IJN side player.. the IJN had no homing torpedoes, but if it works it could well be done for the other side

the IJN had MAD though, and DC to go along : they would screen in front of convoys and could spot a sub at ? 100 feet deep 100 m on either side of the plane, I think some US subs were attacked that way, but as always too little too late
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Old 03-26-10, 08:25 PM   #2
Jan Kyster
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Quote:
Originally Posted by keltos01 View Post
.. the IJN had no homing torpedoes, but if it works it could well be done for the other side
For crying out loud, man! Delete before Ducimus sees it!
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Old 03-26-10, 11:46 PM   #3
clayp
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RGR bud...
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Old 03-27-10, 01:23 AM   #4
Bubblehead1980
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yep, i am looking forward to the day we have MAD equipped planes in SH that works with TMO RFB etc.Will be wondering how planes are nailing us at 250 or 300 feet lol good stuff.
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Old 03-27-10, 04:02 AM   #5
TH0R
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Quote:
Is this a die marker or what?

You probably know this already, but I'll post it anyway. MAD related:

http://ibiblio.org/hyperwar/AAF/USSBS/IJO/IJO-48.html

Q. Describe by diagram the employment of MAD planes in convoy coverage?



Q. What was the procedure when your MAD discovered a submarine?

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Last edited by TH0R; 03-27-10 at 05:00 AM.
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Old 03-27-10, 02:41 PM   #6
peabody
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Now for the bad news, it doesn't work.

For some reason on the initial testing I had a line of stationary ship in a north/south line. There were also two carriers steaming at 20 knot east to west.
The planes in the mission toward the North/south line of ships and dropped the torpedoes and the torpedoes hit the Carriers traveling east west about 1500 yards north of where the torps were dropped. This happened twice in two different test.
But apparently it was a fluck, I do not know why the torps turned and headed for the carriers but I have been unable to reproduce the event. In fact I can not even get a 'homing torpedo' on a plane.

What happened in the test is still a mystery.

Peabody
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Old 03-27-10, 03:08 PM   #7
ETR3(SS)
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If I remember correctly there is a huge difference in the manner in which air dropped torpedoes work in 1.4 and 1.5. I believe in 1.4 when the torpedo was dropped it behaved like you would expect. However in 1.5 when the torpedo is released it immediately begins traveling quickly in the opposite direction of the dropping aircraft. I'll set up a mission to test this out to see if my memory serves me right and post the results here. This could help with your testing.
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Old 02-01-11, 07:26 AM   #8
sidslotm
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Hi all,

I like the idea of this mod and could see many uses for it within missions.

could this torpedo be dropped from a swordfish?
also could there be a random hit/miss feature, say allowing for pilot error?

sid
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Old 02-01-11, 08:06 AM   #9
iowa101
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That is a great idea, that would also add to the realism of the game, as most WW2 torpedoes failed to detonate most of the time.

And to launch a torpedo the pilot would of had to fly at a low altitude and slow speed as they had to judge when to drop it. Due to the fact that if the torpedo hit a tuft of a wave it would veer of course and miss the intended target.

Towards the start of WW2 America was still figuring out how to use their torpedoes and also their carriers which would also have an impact on how well the pilots we're able to launch successful torpedo attacks.

You'll have to ask Keltos about it being launched from a swordfish, i would have thought that adding it as a hole would be better, rather than adding it to one type of plane only.
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