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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
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And while we are on the subject of massive price cuts my brother just phoned to let me know that GAME in the UK is now selling off Black Shark in their sale at £4.99 (bricks & mortar stores) what does that say for the future of PC simulation gaming?
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#2 |
Stowaway
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Sh5 is not a simulator, don't you agree? I would pay much more than 50 euros for a well made simulator. And please, don't "serve" me that line with "niche market", it's not so niche ...
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#3 |
Chief
![]() Join Date: Mar 2010
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I dont think it says anything at all about the PC sim market. It says something about the disasterous DRM backfiring because Assasins Creed 2 is also being reduced in a big way, and that is a perfectly populist genre.
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#4 | |
Commodore
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Location: England
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Some people are claiming that poor sales will mean the end of Silent Hunter, yet I'm sure SH4 was not as popular as SH3, yet they clearly made enough money, and thought that there was enough demand for another game. Don't forget the expansion, which while small in nature, still demanded time and effort from the developers. Therefore, I see no reason why this should be the end, assuming money can still be made (they are a business after all). The real clincher in all of this, despite claims to the contrary, was definitely the net connection fiasco. I have spoken to friends of mine, who have outright refused to buy any games coupled with such a system, and these are people who have previously put up with StarForce and SecuRom without complaint. Obviously the negative press surrounding this issue has not done anything to help their sales, and honestly, they only have themselves to blame. Many of us called this situation before it was really known about, and sadly we were proved right. I'm surprised they didn't realise the trouble it would cause, but I suppose they misjudged the unpopularity of such strict requirements. If this is to be the last Silent Hunter, then that's just the way it is. Nothing we could have done would change Ubi's mind, because at the end of the day, they are only concerned with profit. This is something which is far more complex than the oft repeated "buy the game, or they won't make more!" argument. In any case, we now have three sub games, two of which have already been heavily modded, and another which has 'potential'. That should be more than enough to keep most of us occupied should Ubi decide to pull the plug once and for all.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#5 | |
Chief
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A 1 or 2 million dollar budget in Romania will buy you alot of devs and artists. So the idea that Ubi are doing us all some favour by producing a loss making game is typical corporate pr bunk. |
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#6 | |
Commodore
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#7 | |
Chief
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The only reason they might drop the franchise is if they werent satisfied with the profit margin , based on what they were spending on dev and marketing. So whereas Ubi might think a 20% margin on a spend of $3million ($600,000) is pittance compared to what some games return, to a smaller dev house that would be a decent outcome. All devs and artists well paid and profit to boot. |
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#8 | ||
Born to Run Silent
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![]() I like to "be nice" to everyone! ![]() (When possible). Quote:
![]() Just a thought.....
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SUBSIM - 26 Years on the Web |
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#9 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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I think the reality is that Ubisoft's arrogance finally caught up with them with this release.
This Publisher has a history with this franchise of throwing unfinished, buggy games onto the market, which then need significant patching in order to get them to where they should have been at release. With Silent Hunter 5, Ubisoft took their arrogance to a new level. Not only is this game the usual buggy mess, it also requires that you connect to totally unreliable Ubisoft servers in order to play it. Add to that the fact that the game is targeted at a new demographic that doesn't seem very interested in buying it, and you have the perfect storm....something that ironically Ubisoft has been unable to create in any of the Silent Hunter games ![]() For some to claim that the current fiasco it is the fault of those of us who have been critical of Ubisoft, is nonsense. If this game is the final offering in the Silent Hunter series....so be it. Give us a patch to allow us to play it offline, and we'll heavily mod it just like we modded SHIII and SHIV. I'm so over this 'be nice to Ubisoft because they are the only Publisher producing subsims' argument. It looks to me like SH5 is very modable...we just need to be able to play it offline in order to really enjoy it. ![]() |
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#10 | |
Stowaway
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#11 | |
Chief
![]() Join Date: Mar 2010
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PS: Do you know the devs? If so, seriosuly ask them if they have ever considered going off on their own. If they sound interested, please let me know. |
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#12 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
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Sales of sh3 were around 200,000, sales of sh4 were around 100,000 total. If sales of SH5 are only as high as, say sh4, which seems a reasonable assumption. We have gross revenues of $1,500,000 to $2,500,000. From that you have to detect salary, marketing and other costs at Ubi corporate, so even if they only paid say 500k to Ubi Romania, we are still not talking about a huge profit. When you look at it this way, it also shows why Ubi acts the way they do. The keep the development cost and time to a minimum to be certain to turn a profit. Obviously if they had more sales, they could afford to spend more money on it.
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#13 | |
Captain
![]() Join Date: Mar 2007
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And also keep in mind that the question isn't so much whether or not the game makes money, but how much money does it make relative to other, more mainstream projects? Games like Assassin's Creed 2, Prince of Persia, and their ilk, most likely yield a much higher return on investment of those same resources. JD |
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