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#1 |
Sea Lord
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Good stuff wamphyri.
I got that far - see image ![]() It's got a basic texture, but so far all my attempts to apply the bump and occlusion maps have defeated me. Did you have to embed the tex file into the dat (that's the only way I could get it to show) or did you find another way? |
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#2 |
Ace of the Deep
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@Sergei:
Dan said oclusion map is missing. How add to your model?
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#3 |
Sea Lord
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#4 |
Ace of the Deep
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![]() Last edited by coronas; 03-25-10 at 07:14 AM. |
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#5 |
Stowaway
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I'm not sure about others, but for me to sit like a dog and clap in my hands we don't need fancy textures or what not. If any (and i mean any) ship with realistic shape can get into SH-5 and have there German merchants be substituted from Liberty Freighters, it have my 100% support.
I'm fed up with that unrealistic and terrible error that UBI made there IMO those fishing vessels and that freighter above can sail around in my SH-5 without me giving any wind about bad texturing.... Feed us the ships ![]() |
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#6 | |
Lieutenant
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![]() Quote:
We may have to turn our powers over to making textures that give the appearance of occlusion/bump. |
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#7 |
Sea Lord
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Thanks for the reply wamphyri.
![]() I was beginning to think I had missed something obvious. I dunno where to start with this really. But I'll have a go and see what I can come up with. |
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#8 |
Ace of the Deep
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I did a search in Google and found and article about an old Ubi game (Catz and Dogz):
"The textures files are in the Textures/ folder in plain dds format." Are textures in .dat TGA files? Try convert .TGA to .DDS.
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#9 |
Lieutenant
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no no .. that's not the problem. In sh4 the textures can be changed just by changing a txt file to point you at a different texture to use. But sh5 doesn't support this it seems so we have to put the textures directly into the .dat, either .tga or .dds, their both supported.
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#10 |
Ace of the Deep
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Thanks for the answer. I´ll keep searching.
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#11 |
Sea Lord
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Hey thanks for trying coronas
![]() Keep looking, you might find something we have overlooked. |
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