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#1 |
Electrician's Mate
![]() Join Date: Nov 2008
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ditto, awesome work.
dont worry re the crew not moving with the traversing gun, the gun had to be fed with ammo, and that meant crew standing around the deck. the pics of your work implies this happening beautifully. the idea of the deck parade in and out of port is great too, tho how does the flak crew look? |
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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great success so far!!!
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Excellent!
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#4 |
Commodore
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I could do the guys lined up on deck if there were more waypoints defined in the GR2 files. The only wayoints on the deck are the two for the guns.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#5 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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Isent there a workarond for this? like the crew not being animated or something?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#6 |
Commodore
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Nope. Waypoints are specific spots defined in the GR2 files where you can place crewmen. You can perform any animation from any waypoint. Some animations are centered on the waypoint, some are offset left,right, fore, aft, even up or down. Most animations are very specialized for the waypoint they're designed for. If played from a different waypoint, the guy could be floating in the air or standing in a wall. So finding an animations that works for a particular waypoint is a lot of trial and error. Sometimes you can use the offset to your advantage by putting the guy on a different waypoint and the offset sticks him where you want.
But if you don't have a waypoint where you want a guy, there's nothing you can do until we learn how to add waypoints. You can pull them up in the Goblin editor and see where the are and aren't located.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information Last edited by Heretic; 03-25-10 at 11:13 AM. Reason: spelling |
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#7 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
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Even with the limitations of movement etc it still looks better Heretic,certainly more realistic better than just two guys stood there.
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#8 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 04-12-10 at 10:41 AM. |
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#9 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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