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#1 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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I don't know where sergbutto asked but there was no intention to make SH3/4 modded vessels hard to import. The change to .gr2 format is just a problem of technology advance that we needed. We had TONS of issues with the old format and exporter. Adding new ships should be easier - work in a modelling tool as its normal instead of hacking existing ships. This was one of the things we aimed - to allow people to freely add new ships/objects. Its just that people are used to having this or that ship and of course if they worked, it would have been great. Agree that the merchants selection is poor, and that is partly my fault.
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With strength I burn... |
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#2 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Can see that Quote:
As you know modders do stuff in their own time and modding doesnt come quick A lack of 3d ship builders has always been a PITA And some form of tutorial\instructions on how to import using the new system would have been a good idea Cos you just know we all want more merchants yesterday ![]() Quote:
Of course a lot of us think new units will become available in a DLC May be the course or may be you ran out of time ![]() Appreciate the answers tho |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.
You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5. If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D? (seems possible given dan's post, below. S3D is your friend, you can bang out all kinds of goodness in that case). Last edited by tater; 03-24-10 at 11:18 AM. |
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#4 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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But ALL the ships are in GR2 format - *:\Ubisoft\Silent Hunter 5\data\Sea Do hope someone can get something going on though however its done The same 7 or 8 units is a bit wearing Esp if you come across a large convoy with multiples of each one ![]() |
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#6 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
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I wonder how the AOTD gang were able to import these aircraft:
http://www.subsim.com/radioroom/showthread.php?t=163515 I'm pretty sure those are SH4 era dat files, part of one of their mods?
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With strength I burn... |
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#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Though not seen a ship yet All the ways I tried showed with no textures |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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Do the SH5 roster files work the same way in terms of pointing at the textures?
Might be worth looking at how AOTD did it. |
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#9 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Tried that too Dan did post in another thread to try a different way but that didnt work either And he is a dev lol Have the AOTD pack so will have a look I think anyway |
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#10 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map. The roster cfg points at it, but the game ain't reading it. Been pulling my hair out over this one for a few weeks. |
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#11 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
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Downloads: 35
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Odd it shows there but not ingame |
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#12 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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Sorry, I worded that badly.
I didn't mean ONLY in the museum ![]() That's a red herring. I should have left out the 'in the museum' bit. I also made a single mission, and the SH4 ship had a texture. Like I said, it's the O map I'm having problems with. |
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Do the SH5 ships have an o-map done the same way?
Could it prefer DDS vs TGA, or vice versa? (just throwing stuff out there to see if anything sticks ![]() |
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#14 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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I have tried both dds and tga.
No dice. But thanks for the suggestion Tater. ![]() |
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#15 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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I got a sh3 ship to show up in game with textures. Here's the armed tug from sh3.
![]() ![]() The weapons aren't showing up properly but that's just has to do with naming and the .eqp file |
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