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Old 03-24-10, 07:26 AM   #1
elanaiba
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Quote:
Originally Posted by iambecomelife View Post
Agree 100% - this is probably one of the worst stock merchant selections for any game in the SH series. When I last played I almost sank a liberty ship before I realized that it was operating under the Nazi flag - utterly ludicrous. All in all, a VERY slapdash effort IMHO. Sergbuto asked the powers-that-be some pointed questions about why they changed the 3d model format (thus making it difficult to import SH3/SH4/modded vessels) - to my knowledge he didn't get a straight answer.
Conspiracy Theory?!

I don't know where sergbutto asked but there was no intention to make SH3/4 modded vessels hard to import. The change to .gr2 format is just a problem of technology advance that we needed. We had TONS of issues with the old format and exporter.

Adding new ships should be easier - work in a modelling tool as its normal instead of hacking existing ships. This was one of the things we aimed - to allow people to freely add new ships/objects.

Its just that people are used to having this or that ship and of course if they worked, it would have been great.

Agree that the merchants selection is poor, and that is partly my fault.
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Old 03-24-10, 09:43 AM   #2
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Originally Posted by elanaiba View Post
Conspiracy Theory?!

I don't know where sergbutto asked but there was no intention to make SH3/4 modded vessels hard to import. The change to .gr2 format is just a problem of technology advance that we needed. We had TONS of issues with the old format and exporter.
Ok so you needed to advance technology due to problems with the old system
Can see that

Quote:
Adding new ships should be easier - work in a modelling tool as its normal instead of hacking existing ships. This was one of the things we aimed - to allow people to freely add new ships/objects.
Now there lies part of the problem
As you know modders do stuff in their own time and modding doesnt come quick
A lack of 3d ship builders has always been a PITA
And some form of tutorial\instructions on how to import using the new system would have been a good idea
Cos you just know we all want more merchants yesterday

Quote:
Agree that the merchants selection is poor, and that is partly my fault.
Have to say I like your honesty
Of course a lot of us think new units will become available in a DLC
May be the course or may be you ran out of time

Appreciate the answers tho
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Old 03-24-10, 10:03 AM   #3
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To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.

You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5.

If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D?

(seems possible given dan's post, below. S3D is your friend, you can bang out all kinds of goodness in that case).

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Old 03-24-10, 11:21 AM   #4
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Originally Posted by tater View Post
To do it with the eqp file, the objects you'd wish to move need to already be known so you can place them.

You can also make a real clone, and move the bits around—far easier in SH4 with S3D, open ship, move stuff, save ship. Done, trivially. Dunno about SH5.

If SH5 also reads dats, you could perhaps add some SH4 ships that you have altered easily with S3D?
I think it should be possible. Not everything has a .gr2 file part in the library folder. Some just have a .dat to hold the 3d models.
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Old 03-24-10, 11:35 AM   #5
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I think it should be possible. Not everything has a .gr2 file part in the library folder. Some just have a .dat to hold the 3d models.
True there are many dats in the Library
But ALL the ships are in GR2 format - *:\Ubisoft\Silent Hunter 5\data\Sea

Do hope someone can get something going on though however its done
The same 7 or 8 units is a bit wearing
Esp if you come across a large convoy with multiples of each one
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Old 03-24-10, 11:16 AM   #6
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I wonder how the AOTD gang were able to import these aircraft:
http://www.subsim.com/radioroom/showthread.php?t=163515

I'm pretty sure those are SH4 era dat files, part of one of their mods?
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Old 03-24-10, 01:21 PM   #7
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Originally Posted by elanaiba View Post
I wonder how the AOTD gang were able to import these aircraft:
http://www.subsim.com/radioroom/showthread.php?t=163515

I'm pretty sure those are SH4 era dat files, part of one of their mods?
Yes wondered that
Though not seen a ship yet
All the ways I tried showed with no textures
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Old 03-24-10, 01:46 PM   #8
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Do the SH5 roster files work the same way in terms of pointing at the textures?

Might be worth looking at how AOTD did it.
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Old 03-24-10, 01:49 PM   #9
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Originally Posted by tater View Post
Do the SH5 roster files work the same way in terms of pointing at the textures?

Might be worth looking at how AOTD did it.
Yes they do
Tried that too
Dan did post in another thread to try a different way but that didnt work either
And he is a dev
lol

Have the AOTD pack so will have a look I think anyway
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Old 03-24-10, 03:35 PM   #10
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Originally Posted by bigboywooly View Post
All the ways I tried showed with no textures
I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map.
The roster cfg points at it, but the game ain't reading it.
Been pulling my hair out over this one for a few weeks.
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Old 03-24-10, 03:42 PM   #11
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Originally Posted by sergei View Post
I managed to get an SH4 ship to show up in the museum with a texture.
But I cannot get the game to apply the occlusion map.
The roster cfg points at it, but the game ain't reading it.
Been pulling my hair out over this one for a few weeks.

Odd it shows there but not ingame
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Old 03-24-10, 03:59 PM   #12
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Sorry, I worded that badly.
I didn't mean ONLY in the museum
That's a red herring. I should have left out the 'in the museum' bit.

I also made a single mission, and the SH4 ship had a texture.
Like I said, it's the O map I'm having problems with.
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Old 03-24-10, 04:34 PM   #13
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Do the SH5 ships have an o-map done the same way?

Could it prefer DDS vs TGA, or vice versa? (just throwing stuff out there to see if anything sticks )
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Old 03-24-10, 05:02 PM   #14
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I have tried both dds and tga.
No dice.
But thanks for the suggestion Tater.
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Old 03-24-10, 06:50 PM   #15
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I got a sh3 ship to show up in game with textures. Here's the armed tug from sh3.







The weapons aren't showing up properly but that's just has to do with naming and the .eqp file
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