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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 | ||
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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#467 | |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
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However, I believe you can control the AA gun manually without any seamen in the slots without ill effects. You're probably better off doing this anyway since your crew are lousy shots. |
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#468 |
Pacific Aces Dev Team
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OK, here is version 1.0 of the revised sensors and environment for RFB. I sent it also to Luke for including in the next patch, but I make it available here directly so you guy don't have to wait and start putting pressure on Luke
![]() Drop into JGSME and enable. AND READ THE README!!!! Link: http://www.mediafire.com/?10kwm3zcm2e
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One day I will return to sea ... |
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#469 |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
Uploads: 0
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Same question here, my boat sounds like a Prius, I miss the grumble of the diesels and the whine of the electric motors when submerged...
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#470 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Many thanks Hitman for your work. The patch shouldn't be long now, I hope.
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EDIT: Just ran few single player missions with the revised sensors and environment mod. It seems that now the crew sees less than the last beta. I tested it in three missions and got the same results. Waiting for the patch so I can see how this plays in career. But so far I have to say that I liked better earlier versions. Or it just might be my bright monitor... ![]() Last edited by TH0R; 03-22-10 at 06:15 PM. |
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#471 | ||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#472 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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#473 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() ![]() spotted by crew but can't be seen through binoculars nor TBT ???? ![]() visible on screen 20 ' later... dive dive dive ! ![]() didn't know you had to click on GSP to get the range etc... what does it stand for ? how do you turn off manual targeting ? thought I did that in the main menu before I started the campaign, but now even with the GSP enabled, my shots all went to the starboard side when the enemy ship was to port !!!! ![]() ![]() ![]() ![]() keltos |
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#474 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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GyroSPindles. Basically, it's saying that the TDC is feeding the torpedoes with firing solution data.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#475 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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ok thanks, how do you get the speed to show ? I've id the tanker, range shows if you set the GSP on, then what do I need to do ? kindo a noob at this (playing I mean) k |
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#476 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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The dial for inputting speed is in the upper right-hand corner.
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#477 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
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All,
Something is indeed wrong with the diesel engine sound. It'll be fixed in the next patch.
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#478 |
Engineer
![]() Join Date: Dec 2001
Posts: 214
Downloads: 7
Uploads: 0
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#479 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#480 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I did now.. nice mod that is ! awful torpedoes compared to our IJN ones ![]() hope the sinking mechanics help ![]() keltos |
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